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Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.ParticleModule | +-- Engine.ParticleModuleRotationBase | +-- Engine.ParticleModuleMeshRotation
ParticleModuleMeshRotation_Seeded
Variables Summary | |
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Rotation | |
bool | bInheritParent |
rawdistributionvector | StartRotation |
Enumerations Summary |
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Inherited Enumerations from Engine.ParticleModule |
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EModuleType, EParticleSourceSelectionMethod |
Structures Summary |
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Inherited Structures from Engine.ParticleModule |
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ParticleCurvePair, ParticleRandomSeedInfo |
Variables Detail |
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If TRUE, apply the parents rotation as well.
Initial rotation in ROTATIONS PER SECOND (1 = 360 degrees). The value is retrieved using the EmitterTime.
Defaultproperties |
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defaultproperties { bSpawnModule=true Begin Object Class=DistributionVectorUniform Name=DistributionStartRotation Min=(X=0.0,Y=0.0,Z=0.0) Max=(X=1.0,Y=1.0,Z=1.0) End Object StartRotation=(Distribution=DistributionStartRotation) bInheritParent=false } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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