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Engine.ParticleModuleMeshRotation

Extends
ParticleModuleRotationBase
Modifiers
native ( Particle ) editinlinenew hidecategories ( Object )

Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.ParticleModule
   |   
   +-- Engine.ParticleModuleRotationBase
      |   
      +-- Engine.ParticleModuleMeshRotation

Direct Known Subclasses:

ParticleModuleMeshRotation_Seeded

Variables Summary
Rotation
boolbInheritParent
rawdistributionvectorStartRotation
Inherited Variables from Engine.ParticleModule
b3DDrawMode, bCurvesAsColor, bEditable, bEnabled, bFinalUpdateModule, bRequiresLoopingNotification, bSpawnModule, bSupported3DDrawMode, bSupportsRandomSeed, bUpdateModule, LODDuplicate, LODValidity, ModuleEditorColor

Enumerations Summary
Inherited Enumerations from Engine.ParticleModule
EModuleType, EParticleSourceSelectionMethod

Structures Summary
Inherited Structures from Engine.ParticleModule
ParticleCurvePair, ParticleRandomSeedInfo


Variables Detail

Rotation

bInheritParent Source code

var(Rotation) bool bInheritParent;
If TRUE, apply the parents rotation as well.

StartRotation Source code

var(Rotation) rawdistributionvector StartRotation;
Initial rotation in ROTATIONS PER SECOND (1 = 360 degrees). The value is retrieved using the EmitterTime.


Defaultproperties

defaultproperties
{
	bSpawnModule=true

	Begin Object Class=DistributionVectorUniform Name=DistributionStartRotation
		Min=(X=0.0,Y=0.0,Z=0.0)
		Max=(X=1.0,Y=1.0,Z=1.0)
	End Object
	StartRotation=(Distribution=DistributionStartRotation)
	
	bInheritParent=false
}

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Creation time: ti 22-3-2011 19:56:54.282 - Created with UnCodeX