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Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.ParticleModule | +-- Engine.ParticleModuleSizeBase | +-- Engine.ParticleModuleSizeScaleByTime
Variables Summary | |
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ParticleModuleSizeScaleByTime | |
bool | bEnableX |
bool | bEnableY |
bool | bEnableZ |
rawdistributionvector | SizeScaleByTime |
Enumerations Summary |
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Inherited Enumerations from Engine.ParticleModule |
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EModuleType, EParticleSourceSelectionMethod |
Structures Summary |
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Inherited Structures from Engine.ParticleModule |
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ParticleCurvePair, ParticleRandomSeedInfo |
Variables Detail |
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If TRUE, scale the X-component of the size.
If TRUE, scale the Y-component of the size.
If TRUE, scale the Z-component of the size.
The amount the size should be scaled before being used as the size of the particle. The value is retrieved using the ABSOLUTE lifetime of the particle during its update.
Defaultproperties |
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defaultproperties { bSpawnModule=true bUpdateModule=true bEnableX=true bEnableY=true bEnableZ=true Begin Object Class=DistributionVectorConstantCurve Name=DistributionSizeScaleByTime End Object SizeScaleByTime=(Distribution=DistributionSizeScaleByTime) } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |