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Engine.ParticleModuleSubUV

Extends
ParticleModuleSubUVBase
Modifiers
native ( Particle ) editinlinenew hidecategories ( Object )

Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.ParticleModule
   |   
   +-- Engine.ParticleModuleSubUVBase
      |   
      +-- Engine.ParticleModuleSubUV

Direct Known Subclasses:

ParticleModuleSubUVMovie

Variables Summary
RealTime
boolbUseRealTime
SubUV
rawdistributionfloatSubImageIndex
Inherited Variables from Engine.ParticleModule
b3DDrawMode, bCurvesAsColor, bEditable, bEnabled, bFinalUpdateModule, bRequiresLoopingNotification, bSpawnModule, bSupported3DDrawMode, bSupportsRandomSeed, bUpdateModule, LODDuplicate, LODValidity, ModuleEditorColor

Enumerations Summary
Inherited Enumerations from Engine.ParticleModule
EModuleType, EParticleSourceSelectionMethod

Structures Summary
Inherited Structures from Engine.ParticleModule
ParticleCurvePair, ParticleRandomSeedInfo


Variables Detail

RealTime

bUseRealTime Source code

var(RealTime) bool bUseRealTime;
If TRUE, use *real* time when updating the image index. The movie will update regardless of the slomo settings of the game.

SubUV

SubImageIndex Source code

var(SubUV) rawdistributionfloat SubImageIndex;
The index of the sub-image that should be used for the particle. The value is retrieved using the RelativeTime of the particles.


Defaultproperties

defaultproperties
{
	bSpawnModule=true
	bUpdateModule=true

	Begin Object Class=DistributionFloatConstant Name=DistributionSubImage
	End Object
	SubImageIndex=(Distribution=DistributionSubImage)
}

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Creation time: ti 22-3-2011 19:56:54.452 - Created with UnCodeX