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Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.ParticleModule | +-- Engine.ParticleModuleSubUVBase | +-- Engine.ParticleModuleSubUV
ParticleModuleSubUVMovie
Variables Summary | |
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RealTime | |
bool | bUseRealTime |
SubUV | |
rawdistributionfloat | SubImageIndex |
Enumerations Summary |
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Inherited Enumerations from Engine.ParticleModule |
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EModuleType, EParticleSourceSelectionMethod |
Structures Summary |
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Inherited Structures from Engine.ParticleModule |
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ParticleCurvePair, ParticleRandomSeedInfo |
Variables Detail |
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If TRUE, use *real* time when updating the image index. The movie will update regardless of the slomo settings of the game.
The index of the sub-image that should be used for the particle. The value is retrieved using the RelativeTime of the particles.
Defaultproperties |
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defaultproperties { bSpawnModule=true bUpdateModule=true Begin Object Class=DistributionFloatConstant Name=DistributionSubImage End Object SubImageIndex=(Distribution=DistributionSubImage) } |
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