Engine.ParticleModuleTypeDataBeam
- Extends
- ParticleModuleTypeDataBase
- Modifiers
- native ( Particle ) editinlinenew collapsecategories hidecategories ( Object )
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.ParticleModule
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+-- Engine.ParticleModuleTypeDataBase
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+-- Engine.ParticleModuleTypeDataBeam
Inherited Variables from Engine.ParticleModule |
b3DDrawMode, bCurvesAsColor, bEditable, bEnabled, bFinalUpdateModule, bRequiresLoopingNotification, bSpawnModule, bSupported3DDrawMode, bSupportsRandomSeed, bUpdateModule, LODDuplicate, LODValidity, ModuleEditorColor |
Enumerations Summary |
EBeamEndPointMethod PEBEPM_Calculated,
PEBEPM_Distribution,
PEBEPM_Distribution_Constant |
EBeamMethod PEBM_Distance,
PEBM_EndPoints,
PEBM_EndPoints_Interpolated,
PEBM_UserSet_EndPoints,
PEBM_UserSet_EndPoints_Interpolated |
Beam
var(Beam) bool RenderDirectLine;
var(Beam) bool RenderGeometry;
var(Beam) bool RenderLines;
var(Beam) bool RenderTessellation;
var(Beam) int TessellationFactor;
var(Beam) int TextureTile;
enum
EBeamEndPointMethod
{
PEBEPM_Calculated,
PEBEPM_Distribution,
PEBEPM_Distribution_Constant
};
enum
EBeamMethod
{
PEBM_Distance,
PEBM_EndPoints,
PEBM_EndPoints_Interpolated,
PEBM_UserSet_EndPoints,
PEBM_UserSet_EndPoints_Interpolated
};
defaultproperties
{
bSpawnModule=true
bUpdateModule=true
TessellationFactor=1
Begin Object Class=DistributionFloatConstant Name=DistributionDistance
End Object
Distance=(Distribution=DistributionDistance)
Begin Object Class=DistributionVectorConstant Name=DistributionEndPoint
End Object
EndPoint=(Distribution=DistributionEndPoint)
Begin Object Class=DistributionFloatConstant Name=DistributionEmitterStrength
Constant=1000.0
End Object
EmitterStrength=(Distribution=DistributionEmitterStrength)
Begin Object Class=DistributionFloatConstant Name=DistributionTargetStrength
Constant=1000.0
End Object
TargetStrength=(Distribution=DistributionTargetStrength)
EndPointMethod=PEBEPM_Calculated
Begin Object Class=DistributionVectorConstant Name=DistributionEndPointDirection
Constant=(X=1,Y=0,Z=0)
End Object
EndPointDirection=(Distribution=DistributionEndPointDirection)
RenderGeometry=true
RenderDirectLine=false
RenderLines=false
RenderTessellation=false
}
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Creation time: ti 22-3-2011 19:56:54.512 - Created with
UnCodeX