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Engine.ParticleModuleTypeDataBeam

Extends
ParticleModuleTypeDataBase
Modifiers
native ( Particle ) editinlinenew collapsecategories hidecategories ( Object )

Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.ParticleModule
   |   
   +-- Engine.ParticleModuleTypeDataBase
      |   
      +-- Engine.ParticleModuleTypeDataBeam

Variables Summary
Beam
EBeamMethodBeamMethod
rawdistributionfloatDistance
rawdistributionfloatEmitterStrength
rawdistributionvectorEndPoint
rawdistributionvectorEndPointDirection
EBeamEndPointMethodEndPointMethod
boolRenderDirectLine
boolRenderGeometry
boolRenderLines
boolRenderTessellation
rawdistributionfloatTargetStrength
intTessellationFactor
intTextureTile
Inherited Variables from Engine.ParticleModule
b3DDrawMode, bCurvesAsColor, bEditable, bEnabled, bFinalUpdateModule, bRequiresLoopingNotification, bSpawnModule, bSupported3DDrawMode, bSupportsRandomSeed, bUpdateModule, LODDuplicate, LODValidity, ModuleEditorColor

Enumerations Summary
EBeamEndPointMethod
PEBEPM_Calculated, PEBEPM_Distribution, PEBEPM_Distribution_Constant
EBeamMethod
PEBM_Distance, PEBM_EndPoints, PEBM_EndPoints_Interpolated, PEBM_UserSet_EndPoints, PEBM_UserSet_EndPoints_Interpolated
Inherited Enumerations from Engine.ParticleModule
EModuleType, EParticleSourceSelectionMethod

Structures Summary
Inherited Structures from Engine.ParticleModule
ParticleCurvePair, ParticleRandomSeedInfo


Variables Detail

Beam

BeamMethod Source code

var(Beam) EBeamMethod BeamMethod;

Distance Source code

var(Beam) rawdistributionfloat Distance;

EmitterStrength Source code

var(Beam) rawdistributionfloat EmitterStrength;

EndPoint Source code

var(Beam) rawdistributionvector EndPoint;

EndPointDirection Source code

var(Beam) rawdistributionvector EndPointDirection;

EndPointMethod Source code

var(Beam) EBeamEndPointMethod EndPointMethod;

RenderDirectLine Source code

var(Beam) bool RenderDirectLine;

RenderGeometry Source code

var(Beam) bool RenderGeometry;

RenderLines Source code

var(Beam) bool RenderLines;

RenderTessellation Source code

var(Beam) bool RenderTessellation;

TargetStrength Source code

var(Beam) rawdistributionfloat TargetStrength;

TessellationFactor Source code

var(Beam) int TessellationFactor;

TextureTile Source code

var(Beam) int TextureTile;


Enumerations Detail

EBeamEndPointMethod Source code

enum EBeamEndPointMethod
{
PEBEPM_Calculated, PEBEPM_Distribution, PEBEPM_Distribution_Constant
};

EBeamMethod Source code

enum EBeamMethod
{
PEBM_Distance, PEBM_EndPoints, PEBM_EndPoints_Interpolated, PEBM_UserSet_EndPoints, PEBM_UserSet_EndPoints_Interpolated
};


Defaultproperties

defaultproperties
{
	bSpawnModule=true
	bUpdateModule=true

	TessellationFactor=1

	Begin Object Class=DistributionFloatConstant Name=DistributionDistance
	End Object
	Distance=(Distribution=DistributionDistance)

	Begin Object Class=DistributionVectorConstant Name=DistributionEndPoint
	End Object
	EndPoint=(Distribution=DistributionEndPoint)

	Begin Object Class=DistributionFloatConstant Name=DistributionEmitterStrength
		Constant=1000.0
	End Object
	EmitterStrength=(Distribution=DistributionEmitterStrength)
	
	Begin Object Class=DistributionFloatConstant Name=DistributionTargetStrength
		Constant=1000.0
	End Object
	TargetStrength=(Distribution=DistributionTargetStrength)

	EndPointMethod=PEBEPM_Calculated

	Begin Object Class=DistributionVectorConstant Name=DistributionEndPointDirection
		Constant=(X=1,Y=0,Z=0)
	End Object
	EndPointDirection=(Distribution=DistributionEndPointDirection)


	RenderGeometry=true
	RenderDirectLine=false
	RenderLines=false
	RenderTessellation=false

}

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Creation time: ti 22-3-2011 19:56:54.512 - Created with UnCodeX