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Engine.ParticleModuleTypeDataMeshPhysX

Extends
ParticleModuleTypeDataMesh
Modifiers
native ( Particle ) dependson ( ParticleModuleTypeDataPhysX ) editinlinenew collapsecategories hidecategories ( Object )

Core.Object
|   
+-- Engine.ParticleModule
   |   
   +-- Engine.ParticleModuleTypeDataBase
      |   
      +-- Engine.ParticleModuleTypeDataMesh
         |   
         +-- Engine.ParticleModuleTypeDataMeshPhysX

Variables Summary
pointerRenderInstance
PhysXEmitter
floatFluidRotationCoefficient
PhysXParticleSystemPhysXParSys
EPhysXMeshRotationMethodPhysXRotationMethod
PhysXEmitterVerticalLodPropertiesVerticalLod
Inherited Variables from Engine.ParticleModuleTypeDataMesh
AxisLockOption, bAllowMotionBlur, bApplyParticleRotationAsSpin, bCameraFacing, bOverrideMaterial, CameraFacingOption, CameraFacingUpAxisOption, CastShadows, DoCollisions, Mesh, MeshAlignment, Pitch, Roll, Yaw

Enumerations Summary
EPhysXMeshRotationMethod
PMRM_Disabled, PMRM_Spherical, PMRM_Box, PMRM_LongBox, PMRM_FlatBox, PMRM_Velocity
Inherited Enumerations from Engine.ParticleModuleTypeDataMesh
EMeshCameraFacingOptions, EMeshCameraFacingUpAxis, EMeshScreenAlignment


Variables Detail

RenderInstance Source code

var native pointer RenderInstance;
Non-exposed reference to emitter instance used for fast rendering. Supports combined, instanced rendering for all emitter instances sharing this module.

PhysXEmitter

FluidRotationCoefficient Source code

var(PhysXEmitter) float FluidRotationCoefficient;

PhysXParSys Source code

var(PhysXEmitter) PhysXParticleSystem PhysXParSys;
Actual wrapper for NxFluid PhsyX SDK object

PhysXRotationMethod Source code

var(PhysXEmitter) EPhysXMeshRotationMethod PhysXRotationMethod;

VerticalLod Source code

var(PhysXEmitter) PhysXEmitterVerticalLodProperties VerticalLod;
Parameters for Vertical LOD: See ParticleModuleTypeDataPhysX.uc


Enumerations Detail

EPhysXMeshRotationMethod Source code

enum EPhysXMeshRotationMethod
{
PMRM_Disabled, PMRM_Spherical, PMRM_Box, PMRM_LongBox, PMRM_FlatBox, PMRM_Velocity
};
Methods for simulating the rotation of small differently shaped objects using particles.


Defaultproperties

defaultproperties
{
	PhysXParSys = none
	PhysXRotationMethod=PMRM_Spherical
	FluidRotationCoefficient=5.0f
	RenderInstance {NULL}
}

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Creation time: ti 22-3-2011 19:56:54.532 - Created with UnCodeX