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Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.ParticleModule | +-- Engine.ParticleModuleVelocityBase | +-- Engine.ParticleModuleVelocityOverLifetime
Variables Summary | |
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Velocity | |
bool | Absolute |
rawdistributionvector | VelOverLife |
Inherited Variables from Engine.ParticleModuleVelocityBase |
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bApplyOwnerScale, bInWorldSpace |
Enumerations Summary |
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Inherited Enumerations from Engine.ParticleModule |
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EModuleType, EParticleSourceSelectionMethod |
Structures Summary |
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Inherited Structures from Engine.ParticleModule |
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ParticleCurvePair, ParticleRandomSeedInfo |
Variables Detail |
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If true, the velocity will be SET to the value from the above dist. If false, the velocity will be scaled by the above dist.
The scaling value applied to the velocity. Value is retrieved using the RelativeTime of the particle.
Defaultproperties |
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defaultproperties { bSpawnModule=true bUpdateModule=true Begin Object Class=DistributionVectorConstantCurve Name=DistributionVelOverLife End Object VelOverLife=(Distribution=DistributionVelOverLife) Absolute=false } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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