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Engine.PointLightToggleable

Extends
PointLight
Modifiers
native ( Light ) ClassGroup ( Lights , PointLights ) placeable

Toggleable version of PointLight. Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Light
      |   
      +-- Engine.PointLight
         |   
         +-- Engine.PointLightToggleable

Variables Summary
Inherited Variables from Engine.Light
bEnabled, LightComponent

Structures Summary
CheckpointRecord
bEnabled

Functions Summary
function ApplyCheckpointRecord (const out CheckpointRecord Record))
function CreateCheckpointRecord (out CheckpointRecord Record))
functionbool ShouldSaveForCheckpoint ()))
Inherited Functions from Engine.Light
OnToggle, ReplicatedEvent


Structures Detail

CheckpointRecord Source code

struct CheckpointRecord
{
var bool bEnabled;
};



Functions Detail

ApplyCheckpointRecord Source code

function ApplyCheckpointRecord ( const out CheckpointRecord Record) )

CreateCheckpointRecord Source code

function CreateCheckpointRecord ( out CheckpointRecord Record) )

ShouldSaveForCheckpoint Source code

function bool ShouldSaveForCheckpoint ( ) )
Returns true if the light supports being toggled off and on on-the-fly
@return For 'toggleable' lights, returns true


Defaultproperties

defaultproperties
{
	
	TickGroup=TG_DuringAsyncWork

	Begin Object Name=Sprite
		Sprite=Texture2D'EditorResources.LightIcons.Light_Point_Toggleable_Statics'
	End Object

	
	Begin Object Name=PointLightComponent0
	    LightAffectsClassification=LAC_STATIC_AFFECTING
	    CastShadows=TRUE
	    CastStaticShadows=TRUE
	    CastDynamicShadows=FALSE
	    bForceDynamicLight=FALSE
	    UseDirectLightMap=FALSE
	    LightingChannels=(BSP=TRUE,Static=TRUE,Dynamic=FALSE,bInitialized=TRUE)
        
        LightmassSettings=(IndirectLightingScale=0)
	End Object


	bMovable=FALSE
	bStatic=FALSE
	bHardAttach=TRUE
}

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Creation time: ti 22-3-2011 19:56:55.414 - Created with UnCodeX