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Toggleable version of PointLight. Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.Actor | +-- Engine.Light | +-- Engine.PointLight | +-- Engine.PointLightToggleable
Variables Summary |
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Inherited Variables from Engine.Light |
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bEnabled, LightComponent |
Structures Summary | ||
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CheckpointRecord bEnabled |
Functions Summary | ||
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![]() | ApplyCheckpointRecord (const out CheckpointRecord Record)) | |
![]() | CreateCheckpointRecord (out CheckpointRecord Record)) | |
![]() | bool | ShouldSaveForCheckpoint ())) |
Inherited Functions from Engine.Light |
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OnToggle, ReplicatedEvent |
Structures Detail |
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Functions Detail |
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Returns true if the light supports being toggled off and on on-the-fly
@return For 'toggleable' lights, returns true
Defaultproperties |
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defaultproperties { TickGroup=TG_DuringAsyncWork Begin Object Name=Sprite Sprite=Texture2D'EditorResources.LightIcons.Light_Point_Toggleable_Statics' End Object Begin Object Name=PointLightComponent0 LightAffectsClassification=LAC_STATIC_AFFECTING CastShadows=TRUE CastStaticShadows=TRUE CastDynamicShadows=FALSE bForceDynamicLight=FALSE UseDirectLightMap=FALSE LightingChannels=(BSP=TRUE,Static=TRUE,Dynamic=FALSE,bInitialized=TRUE) LightmassSettings=(IndirectLightingScale=0) End Object bMovable=FALSE bStatic=FALSE bHardAttach=TRUE } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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