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Engine.RB_RadialImpulseComponent

Extends
PrimitiveComponent
Modifiers
hidecategories ( Object ) native ( Physics )

Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Core.Component
   |   
   +-- Engine.ActorComponent
      |   
      +-- Engine.PrimitiveComponent
         |   
         +-- Engine.RB_RadialImpulseComponent

Variables Summary
DrawSphereComponentPreviewSphere
RB_RadialImpulseComponent
boolbCauseFracture
boolbVelChange
ERadialImpulseFalloffImpulseFalloff
floatImpulseRadius
floatImpulseStrength
Inherited Variables from Engine.PrimitiveComponent
AbsoluteRotation, AbsoluteScale, AbsoluteTranslation, AlwaysCheckCollision, AlwaysLoadOnClient, AlwaysLoadOnServer, bAcceptsDecals, bAcceptsDecalsDuringGameplay, bAcceptsDynamicDecals, bAcceptsDynamicDominantLightShadows, bAcceptsDynamicLights, bAcceptsLights, bAcceptsStaticDecals, bAllowAmbientOcclusion, bAllowApproximateOcclusion, bAllowCullDistanceVolume, bAllowDecalAutomaticReAttach, bAllowShadowFade, bBlockFootPlacement, bCastDynamicShadow, bCastHiddenShadow, bCastShadowAsTwoSided, bCastStaticShadow, bCullModulatedShadowOnBackfaces, bCullModulatedShadowOnEmissive, bDisableAllRigidBody, bFirstFrameOcclusion, bFluidDrain, bFluidTwoWay, bForceDirectLightMap, bForceMipStreaming, bHasExplicitShadowParent, bIgnoreForceField, bIgnoreHiddenActorsMembership, bIgnoreNearPlaneIntersection, bIgnoreOwnerHidden, bIgnoreRadialForce, bIgnoreRadialImpulse, bIsRefreshingDecals, BlockActors, BlockNonZeroExtent, BlockRigidBody, BlockZeroExtent, bNotifyRigidBodyCollision, BodyInstance, bOnlyOwnerSee, Bounds, BoundsScale, bOwnerNoSee, bSelectable, bSelfShadowOnly, bSkipRBGeomCreation, bUseAsOccluder, bUseCompartment, bUseOnePassLightingOnTranslucency, bUsePrecomputedShadows, bUseViewOwnerDepthPriorityGroup, bWasSNFiltered, CachedCullDistance, CachedMaxDrawDistance, CachedParentToWorld, CanBlockCamera, CastShadow, CollideActors, CullDistance, DecalList, DecalsToReattach, DepthPriorityGroup, DetachFence, DetailMode, FogVolumeComponent, HiddenEditor, HiddenGame, LastRenderTime, LastSubmitTime, LightEnvironment, LightingChannels, LocalToWorld, LocalToWorldDeterminant, MassiveLODDistance, MaxDrawDistance, MinDrawDistance, MotionBlurInfoIndex, MotionBlurScale, OctreeNodes, OverrideLightComponent, PhysMaterialOverride, PreviewEnvironmentShadowing, PreviousLightEnvironment, RBChannel, RBCollideWithChannels, RBDominanceGroup, ReplacementPrimitive, Rotation, Scale3D, Scale, SceneInfo, ScriptRigidBodyCollisionThreshold, ShadowParent, Tag, Translation, TranslucencySortPriority, ViewOwnerDepthPriorityGroup, VisibilityId
Inherited Variables from Engine.ActorComponent
bAttached, bNeedsReattach, bNeedsUpdateTransform, bTickInEditor, Owner, Scene, TickGroup

Enumerations Summary
Inherited Enumerations from Engine.PrimitiveComponent
ERadialImpulseFalloff, ERBCollisionChannel, GJKResult

Structures Summary
Inherited Structures from Engine.PrimitiveComponent
MaterialViewRelevance, RBCollisionChannelContainer

Functions Summary
function FireImpulse (Vector Origin)
Inherited Functions from Engine.PrimitiveComponent
AddForce, AddImpulse, AddRadialForce, AddRadialImpulse, AddTorque, ClosestPointOnComponentToComponent, ClosestPointOnComponentToPoint, GetPosition, GetRootBodyInstance, GetRotation, InitRBPhys, PutRigidBodyToSleep, RetardRBLinearVelocity, RigidBodyIsAwake, SetAbsolute, SetActorCollision, SetBlockRigidBody, SetCullDistance, SetDepthPriorityGroup, SetHidden, SetIgnoreOwnerHidden, SetLightEnvironment, SetLightingChannels, SetNotifyRigidBodyCollision, SetOnlyOwnerSee, SetOwnerNoSee, SetPhysMaterialOverride, SetRBAngularVelocity, SetRBChannel, SetRBCollidesWithChannel, SetRBCollisionChannels, SetRBDominanceGroup, SetRBLinearVelocity, SetRBPosition, SetRBRotation, SetRotation, SetScale, SetScale3D, SetShadowParent, SetTraceBlocking, SetTranslation, SetViewOwnerDepthPriorityGroup, ShouldComponentAddToScene, WakeRigidBody
Inherited Functions from Engine.ActorComponent
DetachFromAny, ForceUpdate, SetComponentRBFixed, SetTickGroup


Variables Detail

PreviewSphere Source code

var DrawSphereComponent PreviewSphere;

RB_RadialImpulseComponent

bCauseFracture Source code

var(RB_RadialImpulseComponent) bool bCauseFracture;
If true, will cause any FracturedStaticMeshActor pieces within expolsion to break.

bVelChange Source code

var(RB_RadialImpulseComponent) bool bVelChange;

ImpulseFalloff Source code

var(RB_RadialImpulseComponent) ERadialImpulseFalloff ImpulseFalloff;

ImpulseRadius Source code

var(RB_RadialImpulseComponent) float ImpulseRadius;

ImpulseStrength Source code

var(RB_RadialImpulseComponent) float ImpulseStrength;


Functions Detail

FireImpulse Source code

native function FireImpulse ( Vector Origin )
Update the component's bounds


Defaultproperties

defaultproperties
{
	
	TickGroup=TG_PreAsyncWork

	ImpulseFalloff=RIF_Constant
	ImpulseStrength=900.0
	ImpulseRadius=200.0
}

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Creation time: ti 22-3-2011 19:56:55.774 - Created with UnCodeX