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Engine.SceneCapturePortalActor

Extends
SceneCaptureReflectActor
Modifiers
native placeable

SceneCapturePortalActor Place this actor in a level to capture the scene to a texture target using a SceneCapturePortalComponent Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.SceneCaptureActor
      |   
      +-- Engine.SceneCaptureReflectActor
         |   
         +-- Engine.SceneCapturePortalActor

Direct Known Subclasses:

PortalTeleporter

Variables Summary
Inherited Variables from Engine.SceneCaptureReflectActor
ReflectMaterialInst, StaticMesh
Inherited Variables from Engine.SceneCaptureActor
SceneCapture

Functions Summary
Inherited Functions from Engine.SceneCaptureActor
OnToggle


Defaultproperties

defaultproperties
{
	
	Rotation=(Pitch=0,Roll=0,Yaw=0)

	Components.Remove(SceneCaptureReflectComponent0)
	Components.Remove(Sprite)
	Components.Remove(StaticMeshComponent0)

	
	
	Begin Object Class=SceneCapturePortalComponent Name=SceneCapturePortalComponent0
	End Object
	SceneCapture=SceneCapturePortalComponent0
	Components.Add(SceneCapturePortalComponent0)

	
	
	Begin Object Class=StaticMeshComponent Name=StaticMeshComponent1
		HiddenGame=true
		CastShadow=false
		CollideActors=false
		AlwaysLoadOnServer=FALSE
		AlwaysLoadOnClient=FALSE
		Scale3D=(X=-1,Y=1,Z=1)
		StaticMesh=StaticMesh'EditorMeshes.MatineeCam_SM'
	End Object
	Components.Add(StaticMeshComponent1)

	Begin Object Class=StaticMeshComponent Name=StaticMeshComponent2
		HiddenGame=true
		CastShadow=false
		CollideActors=false
		AlwaysLoadOnServer=FALSE
		AlwaysLoadOnClient=FALSE
		Scale3D=(X=1.0,Y=1.0,Z=1.0)
		StaticMesh=StaticMesh'EditorMeshes.TexPropPlane'
	End Object
	StaticMesh=StaticMeshComponent2
	Components.Add(StaticMeshComponent2)
}

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Creation time: ti 22-3-2011 19:56:55.914 - Created with UnCodeX