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An AccessObjectList Action is used to access the contents of an ObjectListVar. Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceAction | +-- Engine.SeqAct_SetSequenceVariable | +-- Engine.SeqAct_AccessObjectList
Variables Summary | |
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SeqAct_AccessObjectList | |
int | ObjectIndex |
Object | OutputObject |
Inherited Variables from Engine.SequenceAction |
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bCallHandler, HandlerName, Targets |
Variables Detail |
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SeqAct_AccessObjectList determines which of its outputs should be set to active
Defaultproperties |
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defaultproperties { ObjName="Access ObjectList" ObjCategory="Object List" ObjColor=(R=255,G=0,B=255,A=255) InputLinks(0)=(LinkDesc="Random") InputLinks(1)=(LinkDesc="First") InputLinks(2)=(LinkDesc="Last") InputLinks(3)=(LinkDesc="At Index") VariableLinks.Empty VariableLinks(0)=(ExpectedType=class'SeqVar_ObjectList',LinkDesc="Object List",bWriteable=false,MinVars=1,MaxVars=1) VariableLinks(1)=(ExpectedType=class'SeqVar_Int',LinkDesc="Index",bWriteable=FALSE,PropertyName=ObjectIndex) VariableLinks(2)=(ExpectedType=class'SeqVar_Object',LinkDesc="Output Object",bWriteable=true,PropertyName=OutputObject) } |
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