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Engine.SeqAct_AccessObjectList

Extends
SeqAct_SetSequenceVariable
Modifiers
native ( Sequence )

An AccessObjectList Action is used to access the contents of an ObjectListVar. Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- Engine.SeqAct_SetSequenceVariable
            |   
            +-- Engine.SeqAct_AccessObjectList

Variables Summary
SeqAct_AccessObjectList
intObjectIndex
ObjectOutputObject
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets


Variables Detail

SeqAct_AccessObjectList

ObjectIndex Source code

var(SeqAct_AccessObjectList) int ObjectIndex;

OutputObject Source code

var(SeqAct_AccessObjectList) editconst Object OutputObject;
SeqAct_AccessObjectList determines which of its outputs should be set to active


Defaultproperties

defaultproperties
{

	ObjName="Access ObjectList"
	ObjCategory="Object List"
	ObjColor=(R=255,G=0,B=255,A=255)

    
	InputLinks(0)=(LinkDesc="Random")
	InputLinks(1)=(LinkDesc="First")
	InputLinks(2)=(LinkDesc="Last")
	InputLinks(3)=(LinkDesc="At Index")

	VariableLinks.Empty

	
	VariableLinks(0)=(ExpectedType=class'SeqVar_ObjectList',LinkDesc="Object List",bWriteable=false,MinVars=1,MaxVars=1)

	
	VariableLinks(1)=(ExpectedType=class'SeqVar_Int',LinkDesc="Index",bWriteable=FALSE,PropertyName=ObjectIndex)

	
	VariableLinks(2)=(ExpectedType=class'SeqVar_Object',LinkDesc="Output Object",bWriteable=true,PropertyName=OutputObject)
}

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Creation time: ti 22-3-2011 19:56:55.944 - Created with UnCodeX