Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceAction | +-- Engine.SeqAct_AttachToActor
Variables Summary | |
---|---|
SeqAct_AttachToActor | |
bool | bDetach |
bool | bHardAttach |
Name | BoneName |
bool | bUseRelativeOffset |
bool | bUseRelativeRotation |
vector | RelativeOffset |
Rotator | RelativeRotation |
Inherited Variables from Engine.SequenceAction |
---|
bCallHandler, HandlerName, Targets |
Structures Summary |
---|
Inherited Structures from Engine.SequenceOp |
---|
SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink |
Functions Summary | ||
---|---|---|
![]() | int | GetObjClassVersion ())) |
Variables Detail |
---|
if true, then attachments will be detached.
Should hard attach to the actor
Bone Name to use for attachment
true if attachment should be set relatively to the target, using an offset
Use relative rotation offset
offset to use when attaching
relative rotation
Functions Detail |
---|
Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.
@return the version number for this specific class.
Defaultproperties |
---|
defaultproperties { ObjName="Attach to Actor" ObjCategory="Actor" VariableLinks(1)=(ExpectedType=class'SeqVar_Object',LinkDesc="Attachment") bHardAttach=TRUE } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |