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Engine.SeqAct_CameraFade

Extends
SequenceAction
Modifiers
native ( Sequence )

Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- Engine.SeqAct_CameraFade

Variables Summary
array<PlayerController>CachedPCs
vector2dFadeAlpha
floatFadeTimeRemaining
SeqAct_CameraFade
boolbPersistFade
colorFadeColor
floatFadeOpacity
floatFadeTime
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets
Inherited Variables from Engine.SequenceOp
ActivateCount, bActive, bAutoActivateOutputLinks, bHaveMovingInputConnector, bHaveMovingOutputConnector, bHaveMovingVarConnector, bLatentExecution, bPendingInputConnectorRecalc, bPendingOutputConnectorRecalc, bPendingVarConnectorRecalc, EventLinks, GamepadID, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks

Structures Summary
Inherited Structures from Engine.SequenceOp
SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink

Functions Summary
eventint GetObjClassVersion ()))
Inherited Functions from Engine.SequenceOp
Activated, ActivateNamedOutputLink, ActivateOutputLink, Deactivated, ForceActivateInput, ForceActivateOutput, GetBoolVars, GetController, GetInterpDataVars, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset, VersionUpdated


Variables Detail

CachedPCs Source code

var transient array<PlayerController> CachedPCs;
List of PCs this action is applied to

FadeAlpha Source code

var deprecated vector2d FadeAlpha;
Range of alpha to fade, FadeAlpha.X + ((1.f - FadeTimeRemaining/FadeTime) * (FadeAlpha.Y - FadeAlpha.X))

FadeTimeRemaining Source code

var float FadeTimeRemaining;
Time left before reaching full alpha

SeqAct_CameraFade

bPersistFade Source code

var(SeqAct_CameraFade) bool bPersistFade;
Should the fade persist?

FadeColor Source code

var(SeqAct_CameraFade) color FadeColor;
Color to use as the fade

FadeOpacity Source code

var(SeqAct_CameraFade) float FadeOpacity<ClampMin=0.0|ClampMax=1.0>;
The opacity that the camera will fade to

FadeTime Source code

var(SeqAct_CameraFade) float FadeTime<ClampMin=0.0>;
How long to fade to FadeOpacity from the camera's current fade opacity


Functions Detail

GetObjClassVersion Source code

static event int GetObjClassVersion ( ) )


Defaultproperties

defaultproperties
{
	ObjName="Fade"
	ObjCategory="Camera"

	bLatentExecution=TRUE
	bAutoActivateOutputLinks=FALSE

	FadeAlpha=(X=0.f,Y=1.f)
	FadeOpacity=1.f
	FadeTime=1.f
	bPersistFade=TRUE

	VariableLinks(0)=(ExpectedType=class'SeqVar_Object',LinkDesc="Target",PropertyName=Targets,bHidden=TRUE)

	OUtputLinks(0)=(LinkDesc="Out")
	OUtputLinks(1)=(LinkDesc="Finished")
}

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Creation time: ti 22-3-2011 19:56:56.014 - Created with UnCodeX