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Engine.SeqAct_ControlMovieTexture

Extends
SequenceAction

Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- Engine.SeqAct_ControlMovieTexture

Variables Summary
SeqAct_ControlMovieTexture
TextureMovieMovieTexture
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets
Inherited Variables from Engine.SequenceOp
ActivateCount, bActive, bAutoActivateOutputLinks, bHaveMovingInputConnector, bHaveMovingOutputConnector, bHaveMovingVarConnector, bLatentExecution, bPendingInputConnectorRecalc, bPendingOutputConnectorRecalc, bPendingVarConnectorRecalc, EventLinks, GamepadID, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks

Enumerations Summary
EMovieControlType
MCT_Play, MCT_Stop, MCT_Pause,

Structures Summary
Inherited Structures from Engine.SequenceOp
SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink

Functions Summary
event Activated ()))
Inherited Functions from Engine.SequenceOp
Activated, ActivateNamedOutputLink, ActivateOutputLink, Deactivated, ForceActivateInput, ForceActivateOutput, GetBoolVars, GetController, GetInterpDataVars, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset, VersionUpdated


Variables Detail

SeqAct_ControlMovieTexture

MovieTexture Source code

var(SeqAct_ControlMovieTexture) TextureMovie MovieTexture;


Enumerations Detail

EMovieControlType Source code

enum EMovieControlType
{
MCT_Play, MCT_Stop, MCT_Pause,
};


Functions Detail

Activated Source code

event Activated ( ) )


Defaultproperties

defaultproperties
{
	ObjCategory="Cinematic"
	ObjName="Control Movie Texture"
	bCallHandler=false
	InputLinks(0)=(LinkDesc="Play")
	InputLinks(1)=(LinkDesc="Stop")
	InputLinks(2)=(LinkDesc="Pause")
	VariableLinks.Empty()
}

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Creation time: ti 22-3-2011 19:56:56.064 - Created with UnCodeX