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Engine.SeqAct_DelaySwitch

Extends
SeqAct_Latent
Modifiers
deprecated native ( Sequence )

Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- Engine.SeqAct_Latent
            |   
            +-- Engine.SeqAct_DelaySwitch

Variables Summary
intCurrentIdx
floatNextLinkTime
floatSwitchDelay
SeqAct_DelaySwitch
intLinkCount
Inherited Variables from Engine.SeqAct_Latent
bAborted, LatentActors
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets

Functions Summary
Inherited Functions from Engine.SeqAct_Latent
AbortFor, Update


Variables Detail

CurrentIdx Source code

var transient int CurrentIdx;

NextLinkTime Source code

var transient float NextLinkTime;

SwitchDelay Source code

var transient float SwitchDelay;

SeqAct_DelaySwitch

LinkCount Source code

var(SeqAct_DelaySwitch) int LinkCount;


Defaultproperties

defaultproperties
{
	ObjName="Delayed"
	ObjCategory="Switch"
	LinkCount=1
	OutputLinks(0)=(LinkDesc="Link 1")

	VariableLinks.Empty
	VariableLinks(0)=(ExpectedType=class'SeqVar_Float',LinkDesc="Delay")
	VariableLinks(1)=(ExpectedType=class'SeqVar_Int',LinkDesc="Active Link",MinVars=0)
}

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Creation time: ti 22-3-2011 19:56:56.074 - Created with UnCodeX