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Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceAction | +-- Engine.SeqAct_Latent | +-- Engine.SeqAct_DelaySwitch
Variables Summary | |
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int | CurrentIdx |
float | NextLinkTime |
float | SwitchDelay |
SeqAct_DelaySwitch | |
int | LinkCount |
Inherited Variables from Engine.SeqAct_Latent |
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bAborted, LatentActors |
Inherited Variables from Engine.SequenceAction |
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bCallHandler, HandlerName, Targets |
Functions Summary |
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Inherited Functions from Engine.SeqAct_Latent |
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AbortFor, Update |
Variables Detail |
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Defaultproperties |
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defaultproperties { ObjName="Delayed" ObjCategory="Switch" LinkCount=1 OutputLinks(0)=(LinkDesc="Link 1") VariableLinks.Empty VariableLinks(0)=(ExpectedType=class'SeqVar_Float',LinkDesc="Delay") VariableLinks(1)=(ExpectedType=class'SeqVar_Int',LinkDesc="Active Link",MinVars=0) } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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