Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceAction | +-- Engine.SeqAct_Gate
Variables Summary | |
---|---|
int | CurrentCloseCount |
SeqAct_Gate | |
int | AutoCloseCount |
bool | bOpen |
Inherited Variables from Engine.SequenceAction |
---|
bCallHandler, HandlerName, Targets |
Structures Summary |
---|
Inherited Structures from Engine.SequenceOp |
---|
SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink |
Functions Summary |
---|
Variables Detail |
---|
Current threshold for closing the gate (increments to keep pace with ActivateCount)
Auto close after this many activations
Is this gate currently open?
Defaultproperties |
---|
defaultproperties { ObjName="Gate" ObjCategory="Misc" bSuppressAutoComment=false bOpen=TRUE bAutoActivateOutputLinks=false InputLinks(0)=(LinkDesc="In") InputLinks(1)=(LinkDesc="Open") InputLinks(2)=(LinkDesc="Close") InputLinks(3)=(LinkDesc="Toggle") VariableLinks.Empty } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |