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Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceAction | +-- Engine.SeqAct_GetVectorComponents
Variables Summary | |
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vector | InVector |
float | X |
float | Y |
float | Z |
Inherited Variables from Engine.SequenceAction |
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bCallHandler, HandlerName, Targets |
Structures Summary |
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Inherited Structures from Engine.SequenceOp |
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SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink |
Functions Summary |
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Variables Detail |
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Defaultproperties |
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defaultproperties { ObjName="Get Vector Components" ObjCategory="Math" VariableLinks.Empty VariableLinks(0)=(ExpectedType=class'SeqVar_Vector',LinkDesc="Input Vector", PropertyName=InVector) VariableLinks(1)=(ExpectedType=class'SeqVar_Float',LinkDesc="X",PropertyName=X) VariableLinks(2)=(ExpectedType=class'SeqVar_Float',LinkDesc="Y",PropertyName=Y) VariableLinks(3)=(ExpectedType=class'SeqVar_Float',LinkDesc="Z",PropertyName=Z) } |
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