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SeqAct_MultiLevelStreaming Kismet action exposing loading and unloading of multiple levels at once. Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceAction | +-- Engine.SeqAct_Latent | +-- Engine.SeqAct_LevelStreamingBase | +-- Engine.SeqAct_MultiLevelStreaming
Variables Summary | |
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bool | bStatusIsOk |
SeqAct_MultiLevelStreaming | |
bool | bUnloadAllOtherLevels |
array<LevelStreamingNameCombo> | Levels |
Inherited Variables from Engine.SeqAct_LevelStreamingBase |
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bMakeVisibleAfterLoad, bShouldBlockOnLoad |
Inherited Variables from Engine.SeqAct_Latent |
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bAborted, LatentActors |
Structures Summary | ||
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LevelStreamingNameCombo Level, LevelName |
Functions Summary |
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Inherited Functions from Engine.SeqAct_Latent |
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AbortFor, Update |
Variables Detail |
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Should any levels not contained in Levels be unloaded?
Array of levels to load/ unload
Structures Detail |
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var const LevelStreaming Level;};
var(SeqAct_MultiLevelStreaming) const Name LevelName;
Level:Cached LevelStreaming object that is going to be loaded/ unloaded on request.LevelName:LevelStreaming object name.
Defaultproperties |
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defaultproperties
{
ObjName="Stream Levels"
}
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