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Engine.SeqAct_MultiLevelStreaming

Extends
SeqAct_LevelStreamingBase
Modifiers
native ( Sequence )

SeqAct_MultiLevelStreaming Kismet action exposing loading and unloading of multiple levels at once. Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- Engine.SeqAct_Latent
            |   
            +-- Engine.SeqAct_LevelStreamingBase
               |   
               +-- Engine.SeqAct_MultiLevelStreaming

Variables Summary
boolbStatusIsOk
SeqAct_MultiLevelStreaming
boolbUnloadAllOtherLevels
array<LevelStreamingNameCombo>Levels
Inherited Variables from Engine.SeqAct_LevelStreamingBase
bMakeVisibleAfterLoad, bShouldBlockOnLoad
Inherited Variables from Engine.SeqAct_Latent
bAborted, LatentActors

Structures Summary
LevelStreamingNameCombo
Level, LevelName

Functions Summary
Inherited Functions from Engine.SeqAct_Latent
AbortFor, Update


Variables Detail

bStatusIsOk Source code

var transient bool bStatusIsOk;

SeqAct_MultiLevelStreaming

bUnloadAllOtherLevels Source code

var(SeqAct_MultiLevelStreaming) bool bUnloadAllOtherLevels;
Should any levels not contained in Levels be unloaded?

Levels Source code

var(SeqAct_MultiLevelStreaming) array<LevelStreamingNameCombo> Levels;
Array of levels to load/ unload


Structures Detail

LevelStreamingNameCombo Source code

struct LevelStreamingNameCombo
{
var const LevelStreaming Level;
var(SeqAct_MultiLevelStreaming) const Name LevelName;
};

Level:
Cached LevelStreaming object that is going to be loaded/ unloaded on request.
LevelName:
LevelStreaming object name.


Defaultproperties

defaultproperties
{
	ObjName="Stream Levels"
}

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Creation time: ti 22-3-2011 19:56:56.254 - Created with UnCodeX