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Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. @todo - this should be a conditional
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceAction | +-- Engine.SeqAct_RangeSwitch
Variables Summary | |
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SeqAct_RangeSwitch | |
array<SwitchRange> | Ranges |
Inherited Variables from Engine.SequenceAction |
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bCallHandler, HandlerName, Targets |
Structures Summary | ||
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SwitchRange Min, Max |
Inherited Structures from Engine.SequenceOp |
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SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink |
Functions Summary |
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Variables Detail |
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Structures Detail |
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Defaultproperties |
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defaultproperties { ObjName="Ranged" ObjCategory="Switch" OutputLinks.Empty VariableLinks.Empty VariableLinks(0)=(ExpectedType=class'SeqVar_Int',LinkDesc="Index") } |
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