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Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceAction | +-- Engine.SeqAct_SetSequenceVariable | +-- Engine.SeqAct_SetInt
Variables Summary | |
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int | Target |
SeqAct_SetInt | |
array<int> | Value |
Inherited Variables from Engine.SequenceAction |
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bCallHandler, HandlerName, Targets |
Functions Summary | ||
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![]() | int | GetObjClassVersion ())) |
Variables Detail |
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Target property use to write to
Value to apply
Functions Detail |
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Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.
@return the version number for this specific class.
Defaultproperties |
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defaultproperties { ObjName="Int" VariableLinks.Empty VariableLinks(0)=(ExpectedType=class'SeqVar_Int',LinkDesc="Value",PropertyName=Value) VariableLinks(1)=(ExpectedType=class'SeqVar_Int',LinkDesc="Target",bWriteable=true,PropertyName=Target) } |
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