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Engine.SeqAct_SetInt

Extends
SeqAct_SetSequenceVariable
Modifiers
native ( Sequence )

Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- Engine.SeqAct_SetSequenceVariable
            |   
            +-- Engine.SeqAct_SetInt

Variables Summary
intTarget
SeqAct_SetInt
array<int>Value
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets

Functions Summary
eventint GetObjClassVersion ()))


Variables Detail

Target Source code

var int Target;
Target property use to write to

SeqAct_SetInt

Value Source code

var(SeqAct_SetInt) array<int> Value<autocomment=true>;
Value to apply


Functions Detail

GetObjClassVersion Source code

static event int GetObjClassVersion ( ) )
Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.
@return the version number for this specific class.


Defaultproperties

defaultproperties
{
	ObjName="Int"

	VariableLinks.Empty
	VariableLinks(0)=(ExpectedType=class'SeqVar_Int',LinkDesc="Value",PropertyName=Value)
	VariableLinks(1)=(ExpectedType=class'SeqVar_Int',LinkDesc="Target",bWriteable=true,PropertyName=Target)
}

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Creation time: ti 22-3-2011 19:56:56.354 - Created with UnCodeX