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Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceAction | +-- Engine.SeqAct_Switch
SeqAct_RandomSwitch
Variables Summary | |
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SeqAct_Switch | |
bool | bAutoDisableLinks |
bool | bLooping |
int | IncrementAmount |
array<int> | Indices |
int | LinkCount |
Inherited Variables from Engine.SequenceAction |
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bCallHandler, HandlerName, Targets |
Structures Summary |
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Inherited Structures from Engine.SequenceOp |
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SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink |
Functions Summary |
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Variables Detail |
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Automatically disable an output once its activated?
Loop index back to beginning to cycle
Number to increment attached variables upon activation
List of links to activate
Total number of links to expose
Defaultproperties |
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defaultproperties { ObjName="Switch" ObjCategory="Switch" Indices(0)=1 LinkCount=1 IncrementAmount=1 OutputLinks(0)=(LinkDesc="Link 1") VariableLinks.Empty VariableLinks(0)=(ExpectedType=class'SeqVar_Int',LinkDesc="Index",PropertyName=Indices) } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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