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Engine.SeqAct_Timer

Extends
SequenceAction
Modifiers
native ( Sequence )

Simple action that records the amount of time elapsed between activating the first link "Start" and the second link "Stop". Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- Engine.SeqAct_Timer

Variables Summary
floatActivationTime
SeqAct_Timer
floatTime
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets
Inherited Variables from Engine.SequenceOp
ActivateCount, bActive, bAutoActivateOutputLinks, bHaveMovingInputConnector, bHaveMovingOutputConnector, bHaveMovingVarConnector, bLatentExecution, bPendingInputConnectorRecalc, bPendingOutputConnectorRecalc, bPendingVarConnectorRecalc, EventLinks, GamepadID, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks

Structures Summary
Inherited Structures from Engine.SequenceOp
SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink

Functions Summary
Inherited Functions from Engine.SequenceOp
Activated, ActivateNamedOutputLink, ActivateOutputLink, Deactivated, ForceActivateInput, ForceActivateOutput, GetBoolVars, GetController, GetInterpDataVars, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset, VersionUpdated


Variables Detail

ActivationTime Source code

var transient float ActivationTime;
World time at point of activation

SeqAct_Timer

Time Source code

var(SeqAct_Timer) float Time;
Amount of time this timer has been active


Defaultproperties

defaultproperties
{
	ObjName="Timer"
	ObjCategory="Misc"

	bLatentExecution=TRUE

	InputLinks(0)=(LinkDesc="Start")
	InputLinks(1)=(LinkDesc="Stop")

	VariableLinks.Empty
	VariableLinks(0)=(LinkDesc="Time",ExpectedType=class'SeqVar_Float',PropertyName=Time)
}

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Creation time: ti 22-3-2011 19:56:56.474 - Created with UnCodeX