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Simple action that records the amount of time elapsed between activating the first link "Start" and the second link "Stop". Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceAction | +-- Engine.SeqAct_Timer
Variables Summary | |
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float | ActivationTime |
SeqAct_Timer | |
float | Time |
Inherited Variables from Engine.SequenceAction |
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bCallHandler, HandlerName, Targets |
Structures Summary |
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Inherited Structures from Engine.SequenceOp |
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SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink |
Functions Summary |
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Variables Detail |
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World time at point of activation
Amount of time this timer has been active
Defaultproperties |
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defaultproperties { ObjName="Timer" ObjCategory="Misc" bLatentExecution=TRUE InputLinks(0)=(LinkDesc="Start") InputLinks(1)=(LinkDesc="Stop") VariableLinks.Empty VariableLinks(0)=(LinkDesc="Time",ExpectedType=class'SeqVar_Float',PropertyName=Time) } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |