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Engine.SeqAct_ToggleConstraintDrive

Extends
SequenceAction

Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- Engine.SeqAct_ToggleConstraintDrive

Variables Summary
SeqAct_ToggleConstraintDrive
boolbEnableAngularPositionDrive
boolbEnableAngularVelocityDrive
boolbEnableLinearPositionDrive
boolbEnableLinearvelocityDrive
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets
Inherited Variables from Engine.SequenceOp
ActivateCount, bActive, bAutoActivateOutputLinks, bHaveMovingInputConnector, bHaveMovingOutputConnector, bHaveMovingVarConnector, bLatentExecution, bPendingInputConnectorRecalc, bPendingOutputConnectorRecalc, bPendingVarConnectorRecalc, EventLinks, GamepadID, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks

Structures Summary
Inherited Structures from Engine.SequenceOp
SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink

Functions Summary
Inherited Functions from Engine.SequenceOp
Activated, ActivateNamedOutputLink, ActivateOutputLink, Deactivated, ForceActivateInput, ForceActivateOutput, GetBoolVars, GetController, GetInterpDataVars, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset, VersionUpdated


Variables Detail

SeqAct_ToggleConstraintDrive

bEnableAngularPositionDrive Source code

var(SeqAct_ToggleConstraintDrive) bool bEnableAngularPositionDrive;
If TRUE, when the Enable Drive input is fired, will enable angular position drive on the attached constraint actor

bEnableAngularVelocityDrive Source code

var(SeqAct_ToggleConstraintDrive) bool bEnableAngularVelocityDrive;
If TRUE, when the Enable Drive input is fired, will enable angular velocity drive on the attached constraint actor

bEnableLinearPositionDrive Source code

var(SeqAct_ToggleConstraintDrive) bool bEnableLinearPositionDrive;
If TRUE, when the Enable Drive input is fired, will enable linear position drive on the attached constraint actor

bEnableLinearvelocityDrive Source code

var(SeqAct_ToggleConstraintDrive) bool bEnableLinearvelocityDrive;
If TRUE, when the Enable Drive input is fired, will enable linear velocity drive on the attached constraint actor


Defaultproperties

defaultproperties
{
	ObjName="Toggle Constraint Drive"
	ObjCategory="Physics"

	InputLinks(0)=(LinkDesc="Enable Drive")
	InputLinks(1)=(LinkDesc="Disable All Drive")	
}

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Creation time: ti 22-3-2011 19:56:56.494 - Created with UnCodeX