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Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceAction | +-- Engine.SeqAct_ToggleConstraintDrive
Variables Summary | |
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SeqAct_ToggleConstraintDrive | |
bool | bEnableAngularPositionDrive |
bool | bEnableAngularVelocityDrive |
bool | bEnableLinearPositionDrive |
bool | bEnableLinearvelocityDrive |
Inherited Variables from Engine.SequenceAction |
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bCallHandler, HandlerName, Targets |
Structures Summary |
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Inherited Structures from Engine.SequenceOp |
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SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink |
Functions Summary |
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Variables Detail |
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If TRUE, when the Enable Drive input is fired, will enable angular position drive on the attached constraint actor
If TRUE, when the Enable Drive input is fired, will enable angular velocity drive on the attached constraint actor
If TRUE, when the Enable Drive input is fired, will enable linear position drive on the attached constraint actor
If TRUE, when the Enable Drive input is fired, will enable linear velocity drive on the attached constraint actor
Defaultproperties |
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defaultproperties { ObjName="Toggle Constraint Drive" ObjCategory="Physics" InputLinks(0)=(LinkDesc="Enable Drive") InputLinks(1)=(LinkDesc="Disable All Drive") } |
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