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Engine.SeqCond_IncrementFloat

Extends
SequenceCondition
Modifiers
native ( Sequence )

Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceCondition
         |   
         +-- Engine.SeqCond_IncrementFloat

Variables Summary
SeqCond_IncrementFloat
floatIncrementAmount
floatValueA
floatValueB
Inherited Variables from Engine.SequenceOp
ActivateCount, bActive, bAutoActivateOutputLinks, bHaveMovingInputConnector, bHaveMovingOutputConnector, bHaveMovingVarConnector, bLatentExecution, bPendingInputConnectorRecalc, bPendingOutputConnectorRecalc, bPendingVarConnectorRecalc, EventLinks, GamepadID, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks

Structures Summary
Inherited Structures from Engine.SequenceOp
SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink

Functions Summary
Inherited Functions from Engine.SequenceOp
Activated, ActivateNamedOutputLink, ActivateOutputLink, Deactivated, ForceActivateInput, ForceActivateOutput, GetBoolVars, GetController, GetInterpDataVars, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset, VersionUpdated


Variables Detail

SeqCond_IncrementFloat

IncrementAmount Source code

var(SeqCond_IncrementFloat) float IncrementAmount;

ValueA Source code

var(SeqCond_IncrementFloat) float ValueA;
Default value to use if no variables are linked to A

ValueB Source code

var(SeqCond_IncrementFloat) float ValueB;
Default value to use if no variables are linked to B


Defaultproperties

defaultproperties
{
	ObjName="Float Counter"
	ObjCategory="Counter"
	IncrementAmount=1

	InputLinks(0)=(LinkDesc="In")
	OutputLinks(0)=(LinkDesc="A <= B")
	OutputLinks(1)=(LinkDesc="A > B")
	OutputLinks(2)=(LinkDesc="A == B")
	OutputLinks(3)=(LinkDesc="A < B")
	OutputLinks(4)=(LinkDesc="A >= B")

	VariableLinks(0)=(ExpectedType=class'SeqVar_Float',LinkDesc="A",PropertyName=ValueA)
	VariableLinks(1)=(ExpectedType=class'SeqVar_Float',LinkDesc="B",PropertyName=ValueB)
}

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Creation time: ti 22-3-2011 19:56:56.554 - Created with UnCodeX