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Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceCondition | +-- Engine.SeqCond_IncrementFloat
Variables Summary | |
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SeqCond_IncrementFloat | |
float | IncrementAmount |
float | ValueA |
float | ValueB |
Structures Summary |
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Inherited Structures from Engine.SequenceOp |
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SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink |
Functions Summary |
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Variables Detail |
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Default value to use if no variables are linked to A
Default value to use if no variables are linked to B
Defaultproperties |
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defaultproperties { ObjName="Float Counter" ObjCategory="Counter" IncrementAmount=1 InputLinks(0)=(LinkDesc="In") OutputLinks(0)=(LinkDesc="A <= B") OutputLinks(1)=(LinkDesc="A > B") OutputLinks(2)=(LinkDesc="A == B") OutputLinks(3)=(LinkDesc="A < B") OutputLinks(4)=(LinkDesc="A >= B") VariableLinks(0)=(ExpectedType=class'SeqVar_Float',LinkDesc="A",PropertyName=ValueA) VariableLinks(1)=(ExpectedType=class'SeqVar_Float',LinkDesc="B",PropertyName=ValueB) } |
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