Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Used to determine how many players are currently logged in
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceCondition | +-- Engine.SeqCond_IsLoggedIn
Variables Summary | |
---|---|
SeqCond_IsLoggedIn | |
int | NumNeededLoggedIn |
Structures Summary |
---|
Inherited Structures from Engine.SequenceOp |
---|
SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink |
Functions Summary | ||
---|---|---|
![]() | bool | CheckLogins ())) |
Variables Detail |
---|
The number of users that need to be logged in for it to activate as true
Functions Detail |
---|
Checks with the OnlineSubsystem to determine if there are enough people logged in
Defaultproperties |
---|
defaultproperties { ObjName="Is Logged In" OutputLinks(0)=(LinkDesc="True") OutputLinks(1)=(LinkDesc="False") VariableLinks(0)=(ExpectedType=class'SeqVar_Int',LinkDesc="NeededLoggedIn",PropertyName="NumNeededLoggedIn") } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |