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Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceCondition | +-- Engine.SeqCond_SwitchPlatform
Variables Summary |
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Structures Summary |
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Inherited Structures from Engine.SequenceOp |
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SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink |
Functions Summary |
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Defaultproperties |
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defaultproperties { ObjName="Platform" ObjCategory="Switch Platform" OutputLinks(0)=(LinkDesc="Windows") OutputLinks(1)=(LinkDesc="Xbox360") OutputLinks(2)=(LinkDesc="PS3") OutputLinks(3)=(LinkDesc="iPhone") OutputLinks(4)=(LinkDesc="NGP") OutputLinks(5)=(LinkDesc="Android") OutputLinks(6)=(LinkDesc="Linux") OutputLinks(7)=(LinkDesc="MacOS") OutputLinks(8)=(LinkDesc="Desktop") OutputLinks(9)=(LinkDesc="Console (non-mobile)") OutputLinks(10)=(LinkDesc="Mobile") OutputLinks(11)=(LinkDesc="Default") VariableLinks.Empty } |
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