Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Event which is activated by gameplay code when a new item is added to a controller's inventory list. Orignator: the pawn that owns the InventoryList that the item was added to Instigator: the inventory item that was added. Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceEvent | +-- Engine.SeqEvent_GetInventory
Variables Summary |
---|
Inherited Variables from Engine.SequenceEvent |
---|
ActivationTime, bClientSideOnly, bEnabled, bPlayerOnly, bRegistered, DuplicateEvts, Instigator, MaxTriggerCount, MaxWidth, Originator, Priority, ReTriggerDelay, TriggerCount |
Structures Summary |
---|
Inherited Structures from Engine.SequenceOp |
---|
SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink |
Functions Summary |
---|
Inherited Functions from Engine.SequenceEvent |
---|
CheckActivate, RegisterEvent, Reset, Toggled |
Defaultproperties |
---|
defaultproperties { ObjName="Get Inventory" ObjCategory="Pawn" bPlayerOnly=false VariableLinks(0)=(ExpectedType=class'SeqVar_Object',LinkDesc="Inventory",bWriteable=true) } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |