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Event which is activated by gameplay code when a projectile lands. Originator: the Pawn that owns this event. Instigator: a projectile actor which was fired by the Pawn that owns this event Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceEvent | +-- Engine.SeqEvent_ProjectileLanded
Variables Summary | |
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SeqEvent_ProjectileLanded | |
float | MaxDistance |
Inherited Variables from Engine.SequenceEvent |
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ActivationTime, bClientSideOnly, bEnabled, bPlayerOnly, bRegistered, DuplicateEvts, Instigator, MaxTriggerCount, MaxWidth, Originator, Priority, ReTriggerDelay, TriggerCount |
Structures Summary |
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Inherited Structures from Engine.SequenceOp |
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SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink |
Functions Summary |
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Inherited Functions from Engine.SequenceEvent |
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CheckActivate, RegisterEvent, Reset, Toggled |
Variables Detail |
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Defaultproperties |
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defaultproperties { ObjName="Projectile Landed" ObjCategory="Physics" bPlayerOnly=false VariableLinks(0)=(ExpectedType=class'SeqVar_Object',LinkDesc="Projectile",bWriteable=true) VariableLinks(1)=(ExpectedType=class'SeqVar_Object',LinkDesc="Shooter",bWriteable=true) VariableLinks(2)=(ExpectedType=class'SeqVar_Object',LinkDesc="Witness",bWriteable=true) } |
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