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Activated when an receives the OnRigidBodyCollision notification from the physics system. Originator: the actor that was just sitting there Instigator: the actor that did the colliding Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceEvent | +-- Engine.SeqEvent_RigidBodyCollision
Variables Summary | |
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SeqEvent_RigidBodyCollision | |
float | MinCollisionVelocity |
Inherited Variables from Engine.SequenceEvent |
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ActivationTime, bClientSideOnly, bEnabled, bPlayerOnly, bRegistered, DuplicateEvts, Instigator, MaxTriggerCount, MaxWidth, Originator, Priority, ReTriggerDelay, TriggerCount |
Structures Summary |
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Inherited Structures from Engine.SequenceOp |
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SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink |
Functions Summary |
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Inherited Functions from Engine.SequenceEvent |
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CheckActivate, RegisterEvent, Reset, Toggled |
Variables Detail |
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Minimum impact speed (along contact normal) for this event to fire.
Defaultproperties |
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defaultproperties { ObjName="Rigid Body Collision" ObjCategory="Physics" bPlayerOnly=false VariableLinks(1)=(ExpectedType=class'SeqVar_Float',LinkDesc="ImpactVelocity",bWriteable=true) VariableLinks(2)=(ExpectedType=class'SeqVar_Vector',LinkDesc="ImpactLocation",bWriteable=true) } |
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