Engine.SeqVar_ObjectVolume
- Extends
- SeqVar_Object
- Modifiers
- native ( Sequence )
An ObjectVolume will replace the normal object references with anything contained within
the assigned volume at runtime, allowing designers to quickly reference large areas.
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.SequenceObject
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+-- Engine.SequenceVariable
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+-- Engine.SeqVar_Object
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+-- Engine.SeqVar_ObjectVolume
var array<
Object> ContainedObjects;
var float LastUpdateTime;
SeqVar_ObjectVolume
defaultproperties
{
ObjName="Object Volume"
ObjCategory="Object"
ExcludeClassList=(class'Trigger',class'Volume')
bCollidingOnly=TRUE
}
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Creation time: ti 22-3-2011 19:56:56.914 - Created with
UnCodeX