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Core.Object | +-- Engine.AnimObject | +-- Engine.SkelControlBase | +-- Engine.SkelControlSpline
Variables Summary | |
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Spline | |
bool | bInvertSplineBoneAxis |
ESplineControlRotMode | BoneRotMode |
float | EndSplineTension |
EAxis | SplineBoneAxis |
int | SplineLength |
float | StartSplineTension |
Inherited Variables from Engine.AnimObject |
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CategoryDesc, DrawHeight, DrawWidth, NodePosX, NodePosY, OutDrawY, SkelComponent |
Enumerations Summary | ||
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ESplineControlRotMode SCR_NoChange, SCR_AlongSpline, SCR_Interpolate |
Inherited Enumerations from Engine.SkelControlBase |
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EBoneControlSpace |
Functions Summary |
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Inherited Functions from Engine.SkelControlBase |
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GetControlMetadataWeight, SetSkelControlActive, SetSkelControlStrength, TickSkelControl |
Variables Detail |
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Invert the direction we get for the start of the spline.
Controls how the rotation of each bone along the length of the spline is modified.
Strength of tangent at the controlled bone.
Axis of the controlled bone (ie the end of the spline) to use as the direction for the curve.
Number of bones above the active one in the hierarchy to modify to make into a smooth curve.
Strength of tangent at the start of the chain.
Enumerations Detail |
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Defaultproperties |
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defaultproperties { SplineLength=2 SplineBoneAxis=AXIS_X EndSplineTension=10.0 StartSplineTension=10.0 } |
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