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Engine.TriggerVolume

Extends
Volume
Modifiers
native placeable

Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Brush
      |   
      +-- Engine.Volume
         |   
         +-- Engine.TriggerVolume

Direct Known Subclasses:

DynamicTriggerVolume

Variables Summary
Inherited Variables from Engine.Volume
AssociatedActor, bForcePawnWalk, bProcessAllActors
Inherited Variables from Engine.Brush
bColored, bPlaceableFromClassBrowser, Brush, BrushColor, BrushComponent, bSolidWhenSelected, CsgOper, PolyFlags, SavedSelections

Enumerations Summary
Inherited Enumerations from Engine.Brush
ECsgOper

Structures Summary
Inherited Structures from Engine.Brush
GeomSelection

Functions Summary
event PostBeginPlay ()))
functionbool StopsProjectile (Projectile P))
Inherited Functions from Engine.Volume
BeginState, CollisionChanged, DisplayDebug, Encompasses, EncompassesPoint, OnToggle, PostBeginPlay, ProcessActorSetVolume, Touch, untouch


Functions Detail

PostBeginPlay Source code

simulated event PostBeginPlay ( ) )

StopsProjectile Source code

simulated function bool StopsProjectile ( Projectile P) )


Defaultproperties

defaultproperties
{
	bColored=true
	BrushColor=(R=100,G=255,B=100,A=255)

	bCollideActors=true
	bProjTarget=true
	SupportedEvents.Empty
	SupportedEvents(0)=class'SeqEvent_Touch'
	SupportedEvents(1)=class'SeqEvent_TakeDamage'
}

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Creation time: ti 22-3-2011 19:56:57.964 - Created with UnCodeX