Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Provides the UI with access to data received from remote machines across a network. One usage of this type of data store would be for a server browser, where game and player data about internet game sessions is retrieved from the master server. Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.UIRoot | +-- Engine.UIDataProvider | +-- Engine.UIDataStore | +-- Engine.UIDataStore_Remote
UIDataStore_OnlineGameSearch, UIDataStore_OnlinePlayerData, UIDataStore_OnlineStats
Variables Summary |
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Inherited Variables from Engine.UIDataStore |
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RefreshSubscriberNotifies, Tag |
Inherited Variables from Engine.UIDataProvider |
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ProviderChangedNotifies, WriteAccessType |
Enumerations Summary |
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Inherited Enumerations from Engine.UIDataProvider |
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EProviderAccessType |
Structures Summary |
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Inherited Structures from Engine.UIDataProvider |
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UIDataProviderField |
Functions Summary |
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Inherited Functions from Engine.UIDataStore |
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GetDataStoreClient, NotifyGameSessionEnded, OnCommit, RefreshSubscribers, Registered, SubscriberAttached, SubscriberDetached, Unregistered |
Defaultproperties |
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defaultproperties { Tag=RemoteData } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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