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GameFramework.DynamicGameCrowdDestination

Extends
GameCrowdDestination

Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. Moveable version of GameCrowdDestination

Core.Object
|   
+-- Engine.Actor
   |   
   +-- GameFramework.GameCrowdInteractionPoint
      |   
      +-- GameFramework.GameCrowdDestination
         |   
         +-- GameFramework.DynamicGameCrowdDestination

Variables Summary
Inherited Variables from GameFramework.GameCrowdDestination
AgentEnRoute, bAdjacentToVisibleNode, bAllowAsPreviousDestination, bAllowsSpawning, bAvoidWhenPanicked, bCanSpawnHereNow, bFleeDestination, bHasNavigationMesh, bHasRestrictions, bIsBeyondSpawnDistance, bIsVisible, bKillWhenReached, bLastAllowableResult, bLineSpawner, bMustReachExactly, bSkipBehaviorIfPanicked, bSoftPerimeter, bSpawnAtEdge, bWillBeVisible, Capacity, CustomerCount, ExactReachTolerance, Frequency, InteractionDelay, InteractionTag, LastSpawnTime, MyPopMgr, NextDestinations, Priority, QueueHead, ReachedBehaviors, RestrictedAgentClasses, RestrictedArchetypes, SpawnRadius, SupportedAgentClasses, SupportedArchetypes
Inherited Variables from GameFramework.GameCrowdInteractionPoint
bIsEnabled, CylinderComponent

Functions Summary
Inherited Functions from GameFramework.GameCrowdDestination
AllowableDestinationFor, AtCapacity, DecrementCustomerCount, Destroyed, GetSpawnPosition, IncrementCustomerCount, PickNewDestinationFor, PostBeginPlay, ReachedByAgent, ReachedDestination
Inherited Functions from GameFramework.GameCrowdInteractionPoint
OnToggle


Defaultproperties

defaultproperties
{
	bStatic=false
}

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Creation time: ti 22-3-2011 19:56:48.524 - Created with UnCodeX