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GameFramework.GameCrowdBehavior_WaitInQueue

Extends
GameCrowdAgentBehavior
Modifiers
native notplaceable dependsOn ( GameCrowdAgent )

Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- GameFramework.GameCrowdAgentBehavior
   |   
   +-- GameFramework.GameCrowdBehavior_WaitInQueue

Constants Summary
Inherited Contants from Core.Object
AspectRatio16x9, AspectRatio4x3, AspectRatio5x4, DegToRad, DegToUnrRot, INDEX_NONE, InvAspectRatio16x9, InvAspectRatio4x3, InvAspectRatio5x4, MaxInt, Pi, RadToDeg, RadToUnrRot, UnrRotToDeg, UnrRotToRad

Variables Summary
boolbStoppingBehavior
GameCrowdDestinationQueuePointQueuePosition
Inherited Variables from GameFramework.GameCrowdAgentBehavior
ActionTarget, bFaceActionTargetFirst, bIdleBehavior, bIsPanicked, bIsViralBehavior, bPassOnIsViralBehaviorFlag, DurationOfViralBehaviorPropagation, MaxPlayerDistance, MyAgent, TimeToStopPropagatingViralBehavior
Inherited Variables from Core.Object
Class, HashNext, HashOuterNext, Linker, LinkerIndex, Name, NetIndex, ObjectArchetype, ObjectFlags, ObjectInternalInteger, Outer, StateFrame, VfTableObject

Enumerations Summary
Inherited Enumerations from Core.Object
AlphaBlendType, EAspectRatioAxisConstraint, EAutomatedRunResult, EAxis, EDebugBreakType, EInputEvent, EInterpCurveMode, EInterpMethodType, ETickingGroup

Structures Summary
Inherited Structures from Core.Object
Array_Mirror, BitArray_Mirror, BoneAtom, Box, BoxSphereBounds, Color, Cylinder, double, FColorVertexBuffer_Mirror, Guid, IndirectArray_Mirror, InlinePointerArray_Mirror, InterpCurveFloat, InterpCurveLinearColor, InterpCurvePointFloat, InterpCurvePointLinearColor, InterpCurvePointQuat, InterpCurvePointTwoVectors, InterpCurvePointVector, InterpCurvePointVector2D, InterpCurveQuat, InterpCurveTwoVectors, InterpCurveVector, InterpCurveVector2D, IntPoint, LinearColor, Map_Mirror, Matrix, MultiMap_Mirror, OctreeElementId, Plane, pointer, Quat, qword, RawDistribution, RenderCommandFence, RenderCommandFence_Mirror, Rotator, Set_Mirror, SHVector, SHVectorRGB, SparseArray_Mirror, TAlphaBlend, ThreadSafeCounter, TPOV, TwoVectors, UntypedBulkData_Mirror, Vector, Vector2D, Vector4

Functions Summary
function ChangingDestination (GameCrowdDestination NewDest))
functionstring GetBehaviorString ()))
functionActor GetDestinationActor ()))
functionbool HandleMovement ()
functionbool ShouldEndIdle ()
function StopBehavior ()))
Inherited Functions from GameFramework.GameCrowdAgentBehavior
ActivatedBy, AllowBehaviorAt, AllowThisDestination, CanBeUsedBy, ChangingDestination, FinishedTargetRotation, GetBehaviorString, GetDestinationActor, HandleMovement, InitBehavior, OnAnimEnd, PropagateViralBehaviorTo, ShouldEndIdle, StopBehavior, Tick
Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, Asc, Asin, Atan, Atan2, BeginState, ByteToFloat, Caps, Chr, Clamp, ClampLength, ClampRotAxis, ClampRotAxisFromBase, ClampRotAxisFromRange, ClassIsChildOf, ClockwiseFrom, ColorToLinearColor, ContinuedState, Cos, Cross, DebugBreak, Disable, Dot, DumpStateStack, DynamicLoadObject, Enable, EndState, EvalInterpCurveFloat, EvalInterpCurveVector, EvalInterpCurveVector2D, Exp, FCeil, FClamp, FCubicInterp, FFloor, FindDeltaAngle, FindObject, FInterpConstantTo, FInterpEaseIn, FInterpEaseInOut, FInterpEaseOut, FInterpTo, float, FloatToByte, FMax, FMin, FPctByRange, FRand, GetAngularDegreesFromRadians, GetAngularDistance, GetAngularFromDotDist, GetAxes, GetBuildChangelistNumber, GetDotDistance, GetEngineVersion, GetEnum, GetFuncName, GetHeadingAngle, GetMappedRangeValue, GetPackageName, GetPerObjectConfigSections, GetRangePctByValue, GetRangeValueByPct, GetRightMost, GetRotatorAxis, GetScriptTrace, GetStateName, GetSystemTime, GetUnAxes, GotoState, InCylinder, InStr, InverseTransformNormal, InverseTransformVector, IsA, IsChildState, IsInState, IsPendingKill, IsUTracing, IsZero, JoinArray, Left, Len, Lerp, LerpColor, Localize, Locs, Loge, LogInternal, MakeColor, MakeLinearColor, MakeRotationMatrix, MakeRotationTranslationMatrix, MakeRotator, MatrixGetAxis, MatrixGetOrigin, MatrixGetRotator, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NormalizeRotAxis, NoZDot, OrthoRotation, ParseLocalizedPropertyPath, ParseStringIntoArray, PathName, PausedState, PointDistToLine, PointDistToPlane, PointDistToSegment, PointProjectToPlane, PoppedState, PopState, ProjectOnTo, PushedState, PushState, QuatDot, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatSlerp, QuatToRotator, Rand, RDiff, Repl, Right, RInterpTo, RLerp, RotRand, Round, RSize, RSmerp, RTransform, SaveConfig, SClampRotAxis, ScriptTrace, SetUTracing, Sin, Split, SplitString, Sqrt, Square, StaticSaveConfig, Tan, TimeStamp, ToHex, TransformNormal, TransformVector, TransformVectorByRotation, UnwindHeading, vect2d, VInterpTo, VLerp, VRand, VRandCone, VRandCone2, VSize, VSize2D, VSizeSq, VSizeSq2D, VSmerp, WarnInternal, ^, ^^, |, ||, ~, ~=


Variables Detail

bStoppingBehavior Source code

var bool bStoppingBehavior;
Keep from re-entering StopBehavior during queue clean up

QueuePosition Source code

var GameCrowdDestinationQueuePoint QueuePosition;
Current Queue position (associated with CurrentDestination


Functions Detail

ChangingDestination Source code

function ChangingDestination ( GameCrowdDestination NewDest) )
Notification that MyAgent is changing destinations

GetBehaviorString Source code

function string GetBehaviorString ( ) )

GetDestinationActor Source code

function Actor GetDestinationActor ( ) )

HandleMovement Source code

native function bool HandleMovement ( )
Handles movement destination updating for agent. @RETURNS true if destination updating was handled

ShouldEndIdle Source code

native function bool ShouldEndIdle ( )

StopBehavior Source code

function StopBehavior ( ) )


Defaultproperties

defaultproperties
{
	bIdleBehavior=true

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Creation time: ti 22-3-2011 19:56:49.208 - Created with UnCodeX