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Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- GameFramework.GameThirdPersonCameraMode | +-- GameFramework.GameThirdPersonCameraMode_Default
Constants Summary |
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Inherited Contants from Core.Object |
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AspectRatio16x9, AspectRatio4x3, AspectRatio5x4, DegToRad, DegToUnrRot, INDEX_NONE, InvAspectRatio16x9, InvAspectRatio4x3, InvAspectRatio5x4, MaxInt, Pi, RadToDeg, RadToUnrRot, UnrRotToDeg, UnrRotToRad |
Variables Summary | |
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bool | bTemporaryOriginRotInterp |
GameThirdPersonCameraMode_Default | |
float | TemporaryOriginRotInterpSpeed |
float | WorstLocAimingZOffset |
Inherited Variables from Core.Object |
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Class, HashNext, HashOuterNext, Linker, LinkerIndex, Name, NetIndex, ObjectArchetype, ObjectFlags, ObjectInternalInteger, Outer, StateFrame, VfTableObject |
Enumerations Summary |
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Inherited Enumerations from GameFramework.GameThirdPersonCameraMode |
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ECameraViewportTypes |
Inherited Enumerations from Core.Object |
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AlphaBlendType, EAspectRatioAxisConstraint, EAutomatedRunResult, EAxis, EDebugBreakType, EInputEvent, EInterpCurveMode, EInterpMethodType, ETickingGroup |
Structures Summary |
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Inherited Structures from GameFramework.GameThirdPersonCameraMode |
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ViewOffsetData |
Functions Summary |
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Variables Detail |
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Z adjustment to camera worst location if target pawn is in aiming stance
Defaultproperties |
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defaultproperties { TemporaryOriginRotInterpSpeed=12.f WorstLocOffset=(X=-8,Y=1,Z=95) WorstLocAimingZOffset=-10 bValidateWorstLoc=FALSE ViewOffset={( OffsetHigh=(X=-128,Y=56,Z=40), OffsetLow=(X=-160,Y=48,Z=56), OffsetMid=(X=-160,Y=48,Z=16), )} ViewOffset_ViewportAdjustments(CVT_16to9_HorizSplit)={( OffsetHigh=(X=0,Y=0,Z=-12), OffsetLow=(X=0,Y=0,Z=-12), OffsetMid=(X=0,Y=0,Z=-12), )} ViewOffset_ViewportAdjustments(CVT_16to9_VertSplit)={( OffsetHigh=(X=0,Y=-20,Z=0), OffsetLow=(X=0,Y=-20,Z=0), OffsetMid=(X=0,Y=-20,Z=0), )} ViewOffset_ViewportAdjustments(CVT_4to3_Full)={( OffsetHigh=(X=0,Y=0,Z=17), OffsetLow=(X=0,Y=0,Z=17), OffsetMid=(X=0,Y=0,Z=17), )} ViewOffset_ViewportAdjustments(CVT_4to3_HorizSplit)={( OffsetHigh=(X=0,Y=0,Z=-15), OffsetLow=(X=0,Y=0,Z=-15), OffsetMid=(X=0,Y=0,Z=-15), )} ViewOffset_ViewportAdjustments(CVT_4to3_VertSplit)={( OffsetHigh=(X=0,Y=0,Z=0), OffsetLow=(X=0,Y=0,Z=0), OffsetMid=(X=0,Y=0,Z=0), )} StrafeLeftAdjustment=(X=0,Y=-15,Z=0) StrafeRightAdjustment=(X=0,Y=15,Z=0) StrafeOffsetScalingThreshold=200 RunFwdAdjustment=(X=20,Y=0,Z=0) RunBackAdjustment=(X=-30,Y=0,Z=0) RunOffsetScalingThreshold=200 BlendTime=0.25 } |
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