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GameFramework.SeqAct_ControlGameMovie

Extends
SeqAct_Latent
Modifiers
native

Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- Engine.SeqAct_Latent
            |   
            +-- GameFramework.SeqAct_ControlGameMovie

Variables Summary
Movie
intEndOfRenderingMovieFrame
stringMovieName
intStartOfRenderingMovieFrame
Inherited Variables from Engine.SeqAct_Latent
bAborted, LatentActors
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets

Functions Summary
Inherited Functions from Engine.SeqAct_Latent
AbortFor, Update


Variables Detail

Movie

EndOfRenderingMovieFrame Source code

var(Movie) int EndOfRenderingMovieFrame;
When the fading from audio and video to just audio should occur

MovieName Source code

var(Movie) string MovieName;
Which movie to play

StartOfRenderingMovieFrame Source code

var(Movie) int StartOfRenderingMovieFrame;
When the fading in from just audio to audio and video should occur


Defaultproperties

defaultproperties
{
	ObjName="Control Game Movie"
	ObjCategory="Cinematic"

	bAutoActivateOutputLinks=FALSE

	InputLinks(0)=(LinkDesc="Play")
	InputLinks(1)=(LinkDesc="Stop")

	OutputLinks(0)=(LinkDesc="Out")
	OutputLinks(1)=(LinkDesc="Movie Completed")

	VariableLinks.Empty
	VariableLinks(0)=(ExpectedType=class'SeqVar_String',LinkDesc="MovieName",PropertyName=MovieName)

	StartOfRenderingMovieFrame=-1
	EndOfRenderingMovieFrame=-1
} 

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Creation time: ti 22-3-2011 19:56:56.054 - Created with UnCodeX