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Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceEvent | +-- GameFramework.SeqEvent_MobileRawInput | +-- GameFramework.SeqEvent_MobileObjectPicker
Variables Summary | |
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vector | FinalTouchLocation |
vector | FinalTouchNormal |
object | FinalTouchObject |
mobile | |
bool | bCheckonTouch |
float | TraceDistance |
SeqEvent_MobileObjectPicker | |
array<Object> | Targets |
Inherited Variables from GameFramework.SeqEvent_MobileRawInput |
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TimeStamp, TouchIndex, TouchLocationX, TouchLocationY, TouchpadIndex |
Inherited Variables from Engine.SequenceEvent |
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ActivationTime, bClientSideOnly, bEnabled, bPlayerOnly, bRegistered, DuplicateEvts, Instigator, MaxTriggerCount, MaxWidth, Originator, Priority, ReTriggerDelay, TriggerCount |
Functions Summary |
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Inherited Functions from GameFramework.SeqEvent_MobileRawInput |
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RegisterEvent |
Inherited Functions from Engine.SequenceEvent |
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CheckActivate, RegisterEvent, Reset, Toggled |
Variables Detail |
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Should we check on touch/move as well
How far should this object track out to hit something
List of objects that we are looking for touches on
Defaultproperties |
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defaultproperties { ObjName="Mobile Object Picker" ObjCategory="Input" MaxTriggerCount=0 TraceDistance=20480 OutputLinks.Empty OutputLinks(0)=(LinkDesc="Success") OutputLinks(1)=(LinkDesc="Fail") VariableLinks.Empty VariableLinks(0)=(ExpectedType=class'SeqVar_Object',LinkDesc="Target",PropertyName=Targets) } |
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