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GFxUI.GFxAction_GetVariable

Extends
SequenceAction
Modifiers
native ( UISequence ) dependson ( GFxMoviePlayer )

Copyright : (c) 2006-2007 Scaleform Corp. All Rights Reserved. Portions of the integration code is from Epic Games as identified by Perforce annotations. Copyright 2010 Epic Games, Inc. All rights reserved. Licensees may use this file in accordance with the valid Scaleform Commercial License Agreement provided with the software. This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR ANY PURPOSE.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- GFxUI.GFxAction_GetVariable

Variables Summary
GFxMoviePlayerMovie
GFxAction_GetVariable
stringVariable
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets
Inherited Variables from Engine.SequenceOp
ActivateCount, bActive, bAutoActivateOutputLinks, bHaveMovingInputConnector, bHaveMovingOutputConnector, bHaveMovingVarConnector, bLatentExecution, bPendingInputConnectorRecalc, bPendingOutputConnectorRecalc, bPendingVarConnectorRecalc, EventLinks, GamepadID, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks

Structures Summary
Inherited Structures from Engine.SequenceOp
SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink

Functions Summary
eventbool IsValidLevelSequenceObject ()))
Inherited Functions from Engine.SequenceOp
Activated, ActivateNamedOutputLink, ActivateOutputLink, Deactivated, ForceActivateInput, ForceActivateOutput, GetBoolVars, GetController, GetInterpDataVars, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset, VersionUpdated


Variables Detail

Movie Source code

var GFxMoviePlayer Movie;

GFxAction_GetVariable

Variable Source code

var(GFxAction_GetVariable) string Variable;


Functions Detail

IsValidLevelSequenceObject Source code

event bool IsValidLevelSequenceObject ( ) )


Defaultproperties

defaultproperties
{
	ObjName="GFx GetVariable"
	ObjCategory="GFx UI"

    VariableLinks.Empty
	VariableLinks(0)=(ExpectedType=class'SequenceVariable',LinkDesc="Result",bWriteable=true)
	VariableLinks(1)=(ExpectedType=class'SeqVar_Object',LinkDesc="Movie Player",bWriteable=false)
}

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Creation time: ti 22-3-2011 19:56:50.176 - Created with UnCodeX