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MobileGame.ParticleModuleTypeDataSnow

Extends
ParticleModuleTypeDataBase
Modifiers
native editinlinenew collapsecategories hidecategories ( Object )

Core.Object
|   
+-- Engine.ParticleModule
   |   
   +-- Engine.ParticleModuleTypeDataBase
      |   
      +-- MobileGame.ParticleModuleTypeDataSnow

Variables Summary
Lifetime
rawdistributionfloatAlphaOverLife
rawdistributionvectorColorOverLife
floatKillHeight
rawdistributionfloatLifetime
Rendering
floatFadeStart
floatFadeStop
Spawn
rawdistributionvectorStartLocation
rawdistributionvectorStartSize
rawdistributionvectorStartVelocity
Inherited Variables from Engine.ParticleModule
b3DDrawMode, bCurvesAsColor, bEditable, bEnabled, bFinalUpdateModule, bRequiresLoopingNotification, bSpawnModule, bSupported3DDrawMode, bSupportsRandomSeed, bUpdateModule, LODDuplicate, LODValidity, ModuleEditorColor

Enumerations Summary
Inherited Enumerations from Engine.ParticleModule
EModuleType, EParticleSourceSelectionMethod

Structures Summary
Inherited Structures from Engine.ParticleModule
ParticleCurvePair, ParticleRandomSeedInfo


Variables Detail

Lifetime

AlphaOverLife Source code

var(Lifetime) rawdistributionfloat AlphaOverLife;

ColorOverLife Source code

var(Lifetime) rawdistributionvector ColorOverLife;

KillHeight Source code

var(Lifetime) float KillHeight;

Lifetime Source code

var(Lifetime) rawdistributionfloat Lifetime;

Rendering

FadeStart Source code

var(Rendering) float FadeStart;
Distance from player to bounds at which the particles will start to fade out

FadeStop Source code

var(Rendering) float FadeStop;
Distance from player to bounds at which the particles will be totally faded out. SHOULD MATCH MAXDRAWDISTANCE OF THE EMITTER ACTOR!

Spawn

StartLocation Source code

var(Spawn) rawdistributionvector StartLocation;

StartSize Source code

var(Spawn) rawdistributionvector StartSize;

StartVelocity Source code

var(Spawn) rawdistributionvector StartVelocity;


Defaultproperties

defaultproperties
{
	Begin Object Class=DistributionVectorUniform Name=DistributionStartSize
		Min=(X=1,Y=1,Z=1)
		Max=(X=1,Y=1,Z=1)
	End Object
	StartSize=(Distribution=DistributionStartSize)

	Begin Object Class=DistributionVectorUniform Name=DistributionStartLocation
	End Object
	StartLocation=(Distribution=DistributionStartLocation)

	Begin Object Class=DistributionVectorUniform Name=DistributionStartVelocity
	End Object
	StartVelocity=(Distribution=DistributionStartVelocity)

	Begin Object Class=DistributionVectorConstantCurve Name=DistributionColorOverLife
	End Object
	ColorOverLife=(Distribution=DistributionColorOverLife)

	Begin Object Class=DistributionFloatConstant Name=DistributionAlphaOverLife
		Constant=1.0f;
	End Object
	AlphaOverLife=(Distribution=DistributionAlphaOverLife)

	Begin Object Class=DistributionFloatUniform Name=DistributionLifetime
	End Object
	Lifetime=(Distribution=DistributionLifetime)
}

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Creation time: ti 22-3-2011 19:56:54.552 - Created with UnCodeX