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Core.Object | +-- Engine.ParticleModule | +-- Engine.ParticleModuleTypeDataBase | +-- MobileGame.ParticleModuleTypeDataSnow
Variables Summary | |
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Lifetime | |
rawdistributionfloat | AlphaOverLife |
rawdistributionvector | ColorOverLife |
float | KillHeight |
rawdistributionfloat | Lifetime |
Rendering | |
float | FadeStart |
float | FadeStop |
Spawn | |
rawdistributionvector | StartLocation |
rawdistributionvector | StartSize |
rawdistributionvector | StartVelocity |
Enumerations Summary |
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Inherited Enumerations from Engine.ParticleModule |
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EModuleType, EParticleSourceSelectionMethod |
Structures Summary |
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Inherited Structures from Engine.ParticleModule |
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ParticleCurvePair, ParticleRandomSeedInfo |
Variables Detail |
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Distance from player to bounds at which the particles will start to fade out
Distance from player to bounds at which the particles will be totally faded out. SHOULD MATCH MAXDRAWDISTANCE OF THE EMITTER ACTOR!
Defaultproperties |
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defaultproperties { Begin Object Class=DistributionVectorUniform Name=DistributionStartSize Min=(X=1,Y=1,Z=1) Max=(X=1,Y=1,Z=1) End Object StartSize=(Distribution=DistributionStartSize) Begin Object Class=DistributionVectorUniform Name=DistributionStartLocation End Object StartLocation=(Distribution=DistributionStartLocation) Begin Object Class=DistributionVectorUniform Name=DistributionStartVelocity End Object StartVelocity=(Distribution=DistributionStartVelocity) Begin Object Class=DistributionVectorConstantCurve Name=DistributionColorOverLife End Object ColorOverLife=(Distribution=DistributionColorOverLife) Begin Object Class=DistributionFloatConstant Name=DistributionAlphaOverLife Constant=1.0f; End Object AlphaOverLife=(Distribution=DistributionAlphaOverLife) Begin Object Class=DistributionFloatUniform Name=DistributionLifetime End Object Lifetime=(Distribution=DistributionLifetime) } |
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