- Extends
- OnlineSubsystemCommonImpl
- Modifiers
- native implements ( OnlinePlayerInterface , OnlineVoiceInterface , OnlineStatsInterface , OnlineSystemInterface ) config ( Engine )
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.OnlineSubsystem
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+-- IpDrv.OnlineSubsystemCommonImpl
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+-- OnlineSubsystemPC.OnlineSubsystemPC
Inherited Variables from Engine.OnlineSubsystem |
AccountInterface, AsyncMinCompletionTime, BuildIdOverride, bUseBuildIdOverride, ContentInterface, GameInterface, IniLocPatcherClassName, NamedInterfaceDefs, NamedInterfaces, NewsInterface, PartyChatInterface, Patcher, PlayerInterface, PlayerInterfaceEx, Sessions, StatsInterface, SystemInterface, TitleFileInterface, VoiceInterface |
Inherited Enumerations from Engine.OnlineSubsystem |
EFeaturePrivilegeLevel, ELanBeaconState, ELoginStatus, ENATType, ENetworkNotificationPosition, EOnlineAccountCreateStatus, EOnlineContentType, EOnlineEnumerationReadState, EOnlineFriendState, EOnlineGameState, EOnlineNewsType, EOnlineServerConnectionStatus |
Inherited Structures from Engine.OnlineSubsystem |
AchievementDetails, CommunityContentFile, CommunityContentMetadata, FriendsQuery, LocalTalker, NamedInterface, NamedInterfaceDef, NamedSession, OnlineArbitrationRegistrant, OnlineContent, OnlineFriend, OnlineFriendMessage, OnlinePartyMember, OnlinePlayerScore, OnlineRegistrant, RemoteTalker, SpeechRecognizedWord, TitleFile, UniqueNetId |
Delegates Summary |
 | | OnAddFriendByNameComplete (bool bWasSuccessful) |
 | | OnConnectionStatusChange (EOnlineServerConnectionStatus ConnectionStatus) |
 | | OnControllerChange (int ControllerId, ool bIsConnected) |
 | | OnExternalUIChange (bool bIsOpening) |
 | | OnFlushOnlineStatsComplete (name SessionName, ool bWasSuccessful) |
 | | OnFriendInviteReceived (byte LocalUserNum, niqueNetId RequestingPlayer, tring RequestingNick, tring Message) |
 | | OnFriendMessageReceived (byte LocalUserNum, niqueNetId SendingPlayer, tring SendingNick, tring Message) |
 | | OnFriendsChange () |
 | | OnJoinFriendGameComplete (bool bWasSuccessful) |
 | | OnKeyboardInputComplete (bool bWasSuccessful) |
 | | OnLinkStatusChange (bool bIsConnected) |
 | | OnLoginCancelled () |
 | | OnLoginChange (byte LocalUserNum) |
 | | OnLoginFailed (byte LocalUserNum, OnlineServerConnectionStatus ErrorCode) |
 | | OnLoginStatusChange (ELoginStatus NewStatus, niqueNetId NewId) |
 | | OnLogoutCompleted (bool bWasSuccessful) |
 | | OnMutingChange () |
 | | OnPlayerTalkingStateChange (UniqueNetId Player, ool bIsTalking) |
 | | OnReadAchievementsComplete (int TitleId) |
 | | OnReadFriendsComplete (bool bWasSuccessful) |
 | | OnReadOnlineStatsComplete (bool bWasSuccessful) |
 | | OnReadPlayerStorageComplete (byte LocalUserNum, ool bWasSuccessful) |
 | | OnReadPlayerStorageForNetIdComplete (UniqueNetId NetId, ool bWasSuccessful) |
 | | OnReadProfileSettingsComplete (byte LocalUserNum, ool bWasSuccessful) |
 | | OnReadTitleFileComplete (bool bWasSuccessful, tring FileName) |
 | | OnReceivedGameInvite (byte LocalUserNum, tring InviterName) |
 | | OnRecognitionComplete () |
 | | OnRegisterHostStatGuidComplete (bool bWasSuccessful) |
 | | OnStorageDeviceChange () |
 | | OnUnlockAchievementComplete (bool bWasSuccessful) |
 | | OnWritePlayerStorageComplete (byte LocalUserNum, ool bWasSuccessful) |
 | | OnWriteProfileSettingsComplete (byte LocalUserNum, ool bWasSuccessful) |
Functions Summary |
 | bool | AcceptFriendInvite (byte LocalUserNum, niqueNetId RequestingPlayer)
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 | | AddAddFriendByNameCompleteDelegate (byte LocalUserNum, elegate<OnAddFriendByNameComplete> FriendDelegate)
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 | | AddConnectionStatusChangeDelegate (delegate<OnConnectionStatusChange> ConnectionStatusDelegate)
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 | | AddControllerChangeDelegate (delegate<OnControllerChange> ControllerChangeDelegate)
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 | | AddExternalUIChangeDelegate (delegate<OnExternalUIChange> ExternalUIDelegate)
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 | | AddFlushOnlineStatsCompleteDelegate (delegate<OnFlushOnlineStatsComplete> FlushOnlineStatsCompleteDelegate)
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 | bool | AddFriend (byte LocalUserNum, niqueNetId NewFriend, ptional string Message)
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 | bool | AddFriendByName (byte LocalUserNum, tring FriendName, ptional string Message)
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 | | AddFriendInviteReceivedDelegate (byte LocalUserNum, elegate<OnFriendInviteReceived> InviteDelegate)
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 | | AddFriendMessageReceivedDelegate (byte LocalUserNum, elegate<OnFriendMessageReceived> MessageDelegate)
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 | | AddFriendsChangeDelegate (byte LocalUserNum, elegate<OnFriendsChange> FriendsDelegate))
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 | | AddJoinFriendGameCompleteDelegate (delegate<OnJoinFriendGameComplete> JoinFriendGameCompleteDelegate)
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 | | AddKeyboardInputDoneDelegate (delegate<OnKeyboardInputComplete> InputDelegate)
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 | | AddLinkStatusChangeDelegate (delegate<OnLinkStatusChange> LinkStatusDelegate)
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 | | AddLoginCancelledDelegate (delegate<OnLoginCancelled> CancelledDelegate)
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 | | AddLoginChangeDelegate (delegate<OnLoginChange> LoginDelegate)
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 | | AddLoginFailedDelegate (byte LocalUserNum, elegate<OnLoginFailed> LoginDelegate)
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 | | AddLoginStatusChangeDelegate (delegate<OnLoginStatusChange> LoginStatusDelegate, yte LocalUserNum)
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 | | AddLogoutCompletedDelegate (byte LocalUserNum, elegate<OnLogoutCompleted> LogoutDelegate)
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 | | AddMutingChangeDelegate (delegate<OnMutingChange> MutingDelegate))
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 | | AddPlayerTalkingDelegate (delegate<OnPlayerTalkingStateChange> TalkerDelegate)
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 | | AddReadAchievementsCompleteDelegate (byte LocalUserNum, elegate<OnReadAchievementsComplete> ReadAchievementsCompleteDelegate)
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 | | AddReadFriendsCompleteDelegate (byte LocalUserNum, elegate<OnReadFriendsComplete> ReadFriendsCompleteDelegate))
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 | | AddReadOnlineStatsCompleteDelegate (delegate<OnReadOnlineStatsComplete> ReadOnlineStatsCompleteDelegate)
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 | | AddReadPlayerStorageCompleteDelegate (byte LocalUserNum, elegate<OnReadPlayerStorageComplete> ReadPlayerStorageCompleteDelegate)
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 | | AddReadPlayerStorageForNetIdCompleteDelegate (UniqueNetId NetId, elegate<OnReadPlayerStorageForNetIdComplete> ReadPlayerStorageForNetIdCompleteDelegate)
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 | | AddReadProfileSettingsCompleteDelegate (byte LocalUserNum, elegate<OnReadProfileSettingsComplete> ReadProfileSettingsCompleteDelegate))
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 | | AddReadTitleFileCompleteDelegate (delegate<OnReadTitleFileComplete> ReadTitleFileCompleteDelegate)
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 | | AddReceivedGameInviteDelegate (byte LocalUserNum, elegate<OnReceivedGameInvite> ReceivedGameInviteDelegate)
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 | | AddRecognitionCompleteDelegate (byte LocalUserNum, elegate<OnRecognitionComplete> RecognitionDelegate))
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 | | AddRegisterHostStatGuidCompleteDelegate (delegate<OnFlushOnlineStatsComplete> RegisterHostStatGuidCompleteDelegate)
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 | | AddStorageDeviceChangeDelegate (delegate<OnStorageDeviceChange> StorageDeviceChangeDelegate)
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 | | AddUnlockAchievementCompleteDelegate (byte LocalUserNum, elegate<OnUnlockAchievementComplete> UnlockAchievementCompleteDelegate)
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 | | AddWritePlayerStorageCompleteDelegate (byte LocalUserNum, elegate<OnWritePlayerStorageComplete> WritePlayerStorageCompleteDelegate)
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 | | AddWriteProfileSettingsCompleteDelegate (byte LocalUserNum, elegate<OnWriteProfileSettingsComplete> WriteProfileSettingsCompleteDelegate))
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 | bool | AreAnyFriends (byte LocalUserNum, ut array<FriendsQuery> Query)
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 | bool | AutoLogin ()
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 | | CalcAggregateSkill (array<double> Mus, array<double> Sigmas, out double OutAggregateMu, out double OutAggregateSigma)
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 | EFeaturePrivilegeLevel | CanCommunicate (byte LocalUserNum)
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 | EFeaturePrivilegeLevel | CanDownloadUserContent (byte LocalUserNum)
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 | EFeaturePrivilegeLevel | CanPlayOnline (byte LocalUserNum)
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 | EFeaturePrivilegeLevel | CanPurchaseContent (byte LocalUserNum)
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 | EFeaturePrivilegeLevel | CanShowPresenceInformation (byte LocalUserNum)
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 | EFeaturePrivilegeLevel | CanViewPlayerProfiles (byte LocalUserNum)
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 | | ClearAddFriendByNameCompleteDelegate (byte LocalUserNum, elegate<OnAddFriendByNameComplete> FriendDelegate)
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 | | ClearConnectionStatusChangeDelegate (delegate<OnConnectionStatusChange> ConnectionStatusDelegate)
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 | | ClearControllerChangeDelegate (delegate<OnControllerChange> ControllerChangeDelegate)
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 | | ClearExternalUIChangeDelegate (delegate<OnExternalUIChange> ExternalUIDelegate)
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 | | ClearFlushOnlineStatsCompleteDelegate (delegate<OnFlushOnlineStatsComplete> FlushOnlineStatsCompleteDelegate)
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 | | ClearFriendInviteReceivedDelegate (byte LocalUserNum, elegate<OnFriendInviteReceived> InviteDelegate)
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 | | ClearFriendMessageReceivedDelegate (byte LocalUserNum, elegate<OnFriendMessageReceived> MessageDelegate)
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 | | ClearFriendsChangeDelegate (byte LocalUserNum, elegate<OnFriendsChange> FriendsDelegate))
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 | | ClearJoinFriendGameCompleteDelegate (delegate<OnJoinFriendGameComplete> JoinFriendGameCompleteDelegate)
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 | | ClearKeyboardInputDoneDelegate (delegate<OnKeyboardInputComplete> InputDelegate)
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 | | ClearLinkStatusChangeDelegate (delegate<OnLinkStatusChange> LinkStatusDelegate)
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 | | ClearLoginCancelledDelegate (delegate<OnLoginCancelled> CancelledDelegate)
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 | | ClearLoginChangeDelegate (delegate<OnLoginChange> LoginDelegate)
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 | | ClearLoginFailedDelegate (byte LocalUserNum, elegate<OnLoginFailed> LoginDelegate)
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 | | ClearLoginStatusChangeDelegate (delegate<OnLoginStatusChange> LoginStatusDelegate, yte LocalUserNum)
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 | | ClearLogoutCompletedDelegate (byte LocalUserNum, elegate<OnLogoutCompleted> LogoutDelegate)
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 | | ClearMutingChangeDelegate (delegate<OnFriendsChange> MutingDelegate))
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 | | ClearPlayerTalkingDelegate (delegate<OnPlayerTalkingStateChange> TalkerDelegate)
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 | | ClearReadAchievementsCompleteDelegate (byte LocalUserNum, elegate<OnReadAchievementsComplete> ReadAchievementsCompleteDelegate)
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 | | ClearReadFriendsCompleteDelegate (byte LocalUserNum, elegate<OnReadFriendsComplete> ReadFriendsCompleteDelegate))
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 | | ClearReadOnlineStatsCompleteDelegate (delegate<OnReadOnlineStatsComplete> ReadOnlineStatsCompleteDelegate)
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 | | ClearReadPlayerStorageCompleteDelegate (byte LocalUserNum, elegate<OnReadPlayerStorageComplete> ReadPlayerStorageCompleteDelegate)
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 | | ClearReadPlayerStorageForNetIdCompleteDelegate (UniqueNetId NetId, elegate<OnReadPlayerStorageForNetIdComplete> ReadPlayerStorageForNetIdCompleteDelegate)
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 | | ClearReadProfileSettingsCompleteDelegate (byte LocalUserNum, elegate<OnReadProfileSettingsComplete> ReadProfileSettingsCompleteDelegate))
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 | | ClearReadTitleFileCompleteDelegate (delegate<OnReadTitleFileComplete> ReadTitleFileCompleteDelegate)
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 | | ClearReceivedGameInviteDelegate (byte LocalUserNum, elegate<OnReceivedGameInvite> ReceivedGameInviteDelegate)
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 | | ClearRecognitionCompleteDelegate (byte LocalUserNum, elegate<OnRecognitionComplete> RecognitionDelegate))
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 | | ClearRegisterHostStatGuidCompleteDelegateDelegate (delegate<OnFlushOnlineStatsComplete> RegisterHostStatGuidCompleteDelegate)
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 | | ClearStorageDeviceChangeDelegate (delegate<OnStorageDeviceChange> StorageDeviceChangeDelegate)
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 | | ClearUnlockAchievementCompleteDelegate (byte LocalUserNum, elegate<OnUnlockAchievementComplete> UnlockAchievementCompleteDelegate)
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 | | ClearWritePlayerStorageCompleteDelegate (byte LocalUserNum, elegate<OnWritePlayerStorageComplete> WritePlayerStorageCompleteDelegate)
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 | | ClearWriteProfileSettingsCompleteDelegate (byte LocalUserNum, elegate<OnWriteProfileSettingsComplete> WriteProfileSettingsCompleteDelegate))
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 | bool | DeleteMessage (byte LocalUserNum, nt MessageIndex)
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 | bool | DenyFriendInvite (byte LocalUserNum, niqueNetId RequestingPlayer)
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 | bool | FlushOnlineStats (name SessionName)
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 | | FreeStats (OnlineStatsRead StatsRead)
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 | EOnlineEnumerationReadState | GetAchievements (byte LocalUserNum, ut array<AchievementDetails> Achievements, ptional int TitleId = 0)
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 | string | GetClientStatGuid ()
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 | | GetFriendMessages (byte LocalUserNum, ut array<OnlineFriendMessage> FriendMessages)
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 | EOnlineEnumerationReadState | GetFriendsList (byte LocalUserNum, ut array<OnlineFriend> Friends, ptional int Count, ptional int StartingAt)
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 | string | GetHostStatGuid ()
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 | string | GetKeyboardInputResults (out byte bWasCanceled)
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 | int | GetLocale ()))
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 | ELoginStatus | GetLoginStatus (byte LocalUserNum))
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 | ENATType | GetNATType ()))
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 | ENetworkNotificationPosition | GetNetworkNotificationPosition ()
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 | string | GetPlayerNickname (byte LocalUserNum))
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 | string | GetPlayerNicknameFromIndex (int UserIndex))
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 | OnlinePlayerStorage | GetPlayerStorage (byte LocalUserNum))
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 | UniqueNetId | GetPlayerUniqueNetIdFromIndex (int UserIndex))
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 | OnlineProfileSettings | GetProfileSettings (byte LocalUserNum))
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 | bool | GetRecognitionResults (byte LocalUserNum, ut array<SpeechRecognizedWord> Words)
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 | bool | GetTitleFileContents (string FileName, ut array<byte> FileContents)
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 | EOnlineEnumerationReadState | GetTitleFileState (string FileName)
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 | bool | GetUniquePlayerId (byte LocalUserNum, ut UniqueNetId PlayerId))
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 | bool | HasLinkConnection ()))
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 | bool | Init ()
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 | bool | IsControllerConnected (int ControllerId))
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 | bool | IsFriend (byte LocalUserNum, niqueNetId PlayerId)
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 | bool | IsGuestLogin (byte LocalUserNum)
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 | bool | IsHeadsetPresent (byte LocalUserNum)
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 | bool | IsLocalLogin (byte LocalUserNum)
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 | bool | IsLocalPlayerTalking (byte LocalUserNum)
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 | bool | IsMuted (byte LocalUserNum, niqueNetId PlayerId)
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 | bool | IsRemotePlayerTalking (UniqueNetId PlayerId)
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 | bool | JoinFriendGame (byte LocalUserNum, niqueNetId Friend)
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 | bool | Login (byte LocalUserNum, tring LoginName, tring Password, ptional bool bWantsLocalOnly)
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 | bool | Logout (byte LocalUserNum)
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 | bool | MuteAll (byte LocalUserNum, ool bAllowFriends)
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 | bool | MuteRemoteTalker (byte LocalUserNum, niqueNetId PlayerId, ptional bool bIsSystemWide)
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 | bool | ReadAchievements (byte LocalUserNum, ptional int TitleId = 0, ptional bool bShouldReadText = true, ptional bool bShouldReadImages = false)
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 | bool | ReadFriendsList (byte LocalUserNum, ptional int Count, ptional int StartingAt)
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 | bool | ReadOnlineStats (const out array<UniqueNetId> Players, nlineStatsRead StatsRead)
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 | bool | ReadOnlineStatsByRank (OnlineStatsRead StatsRead, ptional int StartIndex = 1, ptional int NumToRead = 100)
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 | bool | ReadOnlineStatsByRankAroundPlayer (byte LocalUserNum, nlineStatsRead StatsRead, ptional int NumRows = 10)
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 | bool | ReadOnlineStatsForFriends (byte LocalUserNum, nlineStatsRead StatsRead)
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 | bool | ReadPlayerStorage (byte LocalUserNum, nlinePlayerStorage PlayerStorage, ptional int DeviceId = -1)
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 | bool | ReadPlayerStorageForNetId (byte LocalUserNum, niqueNetId NetId, nlinePlayerStorage PlayerStorage)
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 | bool | ReadProfileSettings (byte LocalUserNum, nlineProfileSettings ProfileSettings)
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 | bool | ReadTitleFile (string FileToRead)
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 | bool | RegisterHostStatGuid (const out string HostStatGuid)
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 | bool | RegisterLocalTalker (byte LocalUserNum)
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 | bool | RegisterRemoteTalker (UniqueNetId PlayerId)
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 | bool | RegisterStatGuid (UniqueNetId PlayerId, onst out string ClientStatGuid)
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 | bool | RemoveFriend (byte LocalUserNum, niqueNetId FormerFriend)
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 | bool | SelectVocabulary (byte LocalUserNum, nt VocabularyId)
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 | bool | SendGameInviteToFriend (byte LocalUserNum, niqueNetId Friend, ptional string Text)
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 | bool | SendGameInviteToFriends (byte LocalUserNum, rray<UniqueNetId> Friends, ptional string Text)
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 | bool | SendMessageToFriend (byte LocalUserNum, niqueNetId Friend, tring Message)
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 | | SetNetworkNotificationPosition (ENetworkNotificationPosition NewPos)
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 | | SetOnlineStatus (byte LocalUserNum, nt StatusId, onst out array<LocalizedStringSetting> LocalizedStringSettings, onst out array<SettingsProperty> Properties)
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 | bool | SetRemoteTalkerPriority (byte LocalUserNum, niqueNetId PlayerId, nt Priority)
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 | bool | SetSpeechRecognitionObject (byte LocalUserNum, peechRecognition SpeechRecogObj)
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 | bool | ShowFriendsUI (byte LocalUserNum)
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 | bool | ShowKeyboardUI (byte LocalUserNum, tring TitleText, tring DescriptionText, optional bool bIsPassword = false, optional bool bShouldValidate = true, optional string DefaultText, optional int MaxResultLength = 256)
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 | bool | ShowLoginUI (optional bool bShowOnlineOnly = false)
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 | | StartNetworkedVoice (byte LocalUserNum)
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 | bool | StartSpeechRecognition (byte LocalUserNum)
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 | | StopNetworkedVoice (byte LocalUserNum)
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 | bool | StopSpeechRecognition (byte LocalUserNum)
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 | bool | UnlockAchievement (byte LocalUserNum, nt AchievementId)
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 | bool | UnmuteAll (byte LocalUserNum)
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 | bool | UnmuteRemoteTalker (byte LocalUserNum, niqueNetId PlayerId, ptional bool bIsSystemWide)
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 | bool | UnregisterLocalTalker (byte LocalUserNum)
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 | bool | UnregisterRemoteTalker (UniqueNetId PlayerId)
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 | bool | WriteOnlinePlayerScores (name SessionName, nt LeaderboardId, onst out array<OnlinePlayerScore> PlayerScores)
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 | bool | WriteOnlineStats (name SessionName, niqueNetId Player, nlineStatsWrite StatsWrite)
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 | bool | WritePlayerStorage (byte LocalUserNum, nlinePlayerStorage PlayerStorage, ptional int DeviceId = -1)
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 | bool | WriteProfileSettings (byte LocalUserNum, nlineProfileSettings ProfileSettings)
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Inherited Functions from Engine.OnlineSubsystem |
DumpGameSettings, DumpNetIds, DumpSessionState, DumpVoiceRegistration, Exit, GetBuildUniqueId, GetNamedInterface, GetNumSupportedLogins, Init, PostInit, SetAccountInterface, SetContentInterface, SetDebugSpewLevel, SetGameInterface, SetNamedInterface, SetNewsInterface, SetPartyChatInterface, SetPlayerInterface, SetPlayerInterfaceEx, SetStatsInterface, SetSystemInterface, SetTitleFileInterface, SetVoiceInterface, StringToUniqueNetId, UniqueNetIdToString |
var native const array<
pointer> AsyncTasks;
FriendsChangeDelegates Source code
var array<delegate<OnFriendsChange>> FriendsChangeDelegates;
var const string LoggedInPlayerName;
var array<delegate<OnMutingChange>> MutingChangeDelegates;
var config string ProfileDataDirectory;
var config string ProfileDataExtension;
var array<delegate<OnReadFriendsComplete>> ReadFriendsDelegates;
ReadProfileSettingsDelegates Source code
var array<delegate<OnReadProfileSettingsComplete>> ReadProfileSettingsDelegates;
SpeechRecognitionCompleteDelegates Source code
var array<delegate<OnRecognitionComplete>> SpeechRecognitionCompleteDelegates;
WriteProfileSettingsDelegates Source code
var array<delegate<OnWriteProfileSettingsComplete>> WriteProfileSettingsDelegates;
OnAddFriendByNameComplete Source code
delegate OnAddFriendByNameComplete ( bool bWasSuccessful )
OnConnectionStatusChange Source code
delegate OnControllerChange ( int ControllerId,bool bIsConnected )
delegate OnExternalUIChange ( bool bIsOpening )
OnFlushOnlineStatsComplete Source code
delegate OnFlushOnlineStatsComplete ( name SessionName,bool bWasSuccessful )
OnFriendInviteReceived Source code
delegate
OnFriendInviteReceived (
byte LocalUserNum,
UniqueNetId RequestingPlayer,
string RequestingNick,
string Message )
OnFriendMessageReceived Source code
delegate
OnFriendMessageReceived (
byte LocalUserNum,
UniqueNetId SendingPlayer,
string SendingNick,
string Message )
delegate OnFriendsChange ( )
OnJoinFriendGameComplete Source code
delegate OnJoinFriendGameComplete ( bool bWasSuccessful )
OnKeyboardInputComplete Source code
delegate OnKeyboardInputComplete ( bool bWasSuccessful )
delegate OnLinkStatusChange ( bool bIsConnected )
delegate OnLoginCancelled ( )
delegate OnLoginChange ( byte LocalUserNum )
delegate OnLogoutCompleted ( bool bWasSuccessful )
delegate OnMutingChange ( )
OnPlayerTalkingStateChange Source code
OnReadAchievementsComplete Source code
delegate OnReadAchievementsComplete ( int TitleId )
delegate OnReadFriendsComplete ( bool bWasSuccessful )
OnReadOnlineStatsComplete Source code
delegate OnReadOnlineStatsComplete ( bool bWasSuccessful )
OnReadPlayerStorageComplete Source code
delegate OnReadPlayerStorageComplete ( byte LocalUserNum,bool bWasSuccessful )
OnReadPlayerStorageForNetIdComplete Source code
delegate
OnReadPlayerStorageForNetIdComplete (
UniqueNetId NetId,
bool bWasSuccessful )
OnReadProfileSettingsComplete Source code
delegate OnReadProfileSettingsComplete ( byte LocalUserNum,bool bWasSuccessful )
OnReadTitleFileComplete Source code
delegate OnReadTitleFileComplete ( bool bWasSuccessful,string FileName )
delegate OnReceivedGameInvite ( byte LocalUserNum,string InviterName )
delegate OnRecognitionComplete ( )
OnRegisterHostStatGuidComplete Source code
delegate OnRegisterHostStatGuidComplete ( bool bWasSuccessful )
delegate OnStorageDeviceChange ( )
OnUnlockAchievementComplete Source code
delegate OnUnlockAchievementComplete ( bool bWasSuccessful )
OnWritePlayerStorageComplete Source code
delegate OnWritePlayerStorageComplete ( byte LocalUserNum,bool bWasSuccessful )
OnWriteProfileSettingsComplete Source code
delegate OnWriteProfileSettingsComplete ( byte LocalUserNum,bool bWasSuccessful )
function bool AcceptFriendInvite (
byte LocalUserNum,
UniqueNetId RequestingPlayer )
AddAddFriendByNameCompleteDelegate Source code
function AddAddFriendByNameCompleteDelegate ( byte LocalUserNum,delegate<OnAddFriendByNameComplete> FriendDelegate )
AddConnectionStatusChangeDelegate Source code
function AddConnectionStatusChangeDelegate ( delegate<OnConnectionStatusChange> ConnectionStatusDelegate )
AddControllerChangeDelegate Source code
function AddControllerChangeDelegate ( delegate<OnControllerChange> ControllerChangeDelegate )
AddExternalUIChangeDelegate Source code
function AddExternalUIChangeDelegate ( delegate<OnExternalUIChange> ExternalUIDelegate )
AddFlushOnlineStatsCompleteDelegate Source code
function AddFlushOnlineStatsCompleteDelegate ( delegate<OnFlushOnlineStatsComplete> FlushOnlineStatsCompleteDelegate )
function bool AddFriend (
byte LocalUserNum,
UniqueNetId NewFriend,optional
string Message )
function bool AddFriendByName ( byte LocalUserNum,string FriendName,optional string Message )
AddFriendInviteReceivedDelegate Source code
function AddFriendInviteReceivedDelegate ( byte LocalUserNum,delegate<OnFriendInviteReceived> InviteDelegate )
AddFriendMessageReceivedDelegate Source code
function AddFriendMessageReceivedDelegate ( byte LocalUserNum,delegate<OnFriendMessageReceived> MessageDelegate )
AddFriendsChangeDelegate Source code
function AddFriendsChangeDelegate ( byte LocalUserNum,delegate<OnFriendsChange> FriendsDelegate) )
AddJoinFriendGameCompleteDelegate Source code
function AddJoinFriendGameCompleteDelegate ( delegate<OnJoinFriendGameComplete> JoinFriendGameCompleteDelegate )
AddKeyboardInputDoneDelegate Source code
function AddKeyboardInputDoneDelegate ( delegate<OnKeyboardInputComplete> InputDelegate )
AddLinkStatusChangeDelegate Source code
function AddLinkStatusChangeDelegate ( delegate<OnLinkStatusChange> LinkStatusDelegate )
AddLoginCancelledDelegate Source code
function AddLoginCancelledDelegate ( delegate<OnLoginCancelled> CancelledDelegate )
AddLoginChangeDelegate Source code
function AddLoginChangeDelegate ( delegate<OnLoginChange> LoginDelegate )
AddLoginFailedDelegate Source code
function AddLoginFailedDelegate ( byte LocalUserNum,delegate<OnLoginFailed> LoginDelegate )
AddLoginStatusChangeDelegate Source code
function AddLoginStatusChangeDelegate ( delegate<OnLoginStatusChange> LoginStatusDelegate,byte LocalUserNum )
AddLogoutCompletedDelegate Source code
function AddLogoutCompletedDelegate ( byte LocalUserNum,delegate<OnLogoutCompleted> LogoutDelegate )
AddMutingChangeDelegate Source code
function AddMutingChangeDelegate ( delegate<OnMutingChange> MutingDelegate) )
AddPlayerTalkingDelegate Source code
function AddPlayerTalkingDelegate ( delegate<OnPlayerTalkingStateChange> TalkerDelegate )
AddReadAchievementsCompleteDelegate Source code
function AddReadAchievementsCompleteDelegate ( byte LocalUserNum,delegate<OnReadAchievementsComplete> ReadAchievementsCompleteDelegate )
AddReadFriendsCompleteDelegate Source code
function AddReadFriendsCompleteDelegate ( byte LocalUserNum,delegate<OnReadFriendsComplete> ReadFriendsCompleteDelegate) )
AddReadOnlineStatsCompleteDelegate Source code
function AddReadOnlineStatsCompleteDelegate ( delegate<OnReadOnlineStatsComplete> ReadOnlineStatsCompleteDelegate )
AddReadPlayerStorageCompleteDelegate Source code
function AddReadPlayerStorageCompleteDelegate ( byte LocalUserNum,delegate<OnReadPlayerStorageComplete> ReadPlayerStorageCompleteDelegate )
AddReadPlayerStorageForNetIdCompleteDelegate Source code
function AddReadPlayerStorageForNetIdCompleteDelegate (
UniqueNetId NetId,delegate<
OnReadPlayerStorageForNetIdComplete> ReadPlayerStorageForNetIdCompleteDelegate )
AddReadProfileSettingsCompleteDelegate Source code
function AddReadProfileSettingsCompleteDelegate ( byte LocalUserNum,delegate<OnReadProfileSettingsComplete> ReadProfileSettingsCompleteDelegate) )
AddReadTitleFileCompleteDelegate Source code
function AddReadTitleFileCompleteDelegate ( delegate<OnReadTitleFileComplete> ReadTitleFileCompleteDelegate )
AddReceivedGameInviteDelegate Source code
function AddReceivedGameInviteDelegate ( byte LocalUserNum,delegate<OnReceivedGameInvite> ReceivedGameInviteDelegate )
AddRecognitionCompleteDelegate Source code
function AddRecognitionCompleteDelegate ( byte LocalUserNum,delegate<OnRecognitionComplete> RecognitionDelegate) )
AddRegisterHostStatGuidCompleteDelegate Source code
function AddRegisterHostStatGuidCompleteDelegate ( delegate<OnFlushOnlineStatsComplete> RegisterHostStatGuidCompleteDelegate )
AddStorageDeviceChangeDelegate Source code
function AddStorageDeviceChangeDelegate ( delegate<OnStorageDeviceChange> StorageDeviceChangeDelegate )
AddUnlockAchievementCompleteDelegate Source code
function AddUnlockAchievementCompleteDelegate ( byte LocalUserNum,delegate<OnUnlockAchievementComplete> UnlockAchievementCompleteDelegate )
AddWritePlayerStorageCompleteDelegate Source code
function AddWritePlayerStorageCompleteDelegate ( byte LocalUserNum,delegate<OnWritePlayerStorageComplete> WritePlayerStorageCompleteDelegate )
AddWriteProfileSettingsCompleteDelegate Source code
function AddWriteProfileSettingsCompleteDelegate ( byte LocalUserNum,delegate<OnWriteProfileSettingsComplete> WriteProfileSettingsCompleteDelegate) )
function bool AreAnyFriends (
byte LocalUserNum,out array<
FriendsQuery> Query )
function bool AutoLogin ( )
function CalcAggregateSkill ( array<
double> Mus, array<
double> Sigmas, out
double OutAggregateMu, out
double OutAggregateSigma )
CanDownloadUserContent Source code
CanShowPresenceInformation Source code
ClearAddFriendByNameCompleteDelegate Source code
function ClearAddFriendByNameCompleteDelegate ( byte LocalUserNum,delegate<OnAddFriendByNameComplete> FriendDelegate )
ClearConnectionStatusChangeDelegate Source code
function ClearConnectionStatusChangeDelegate ( delegate<OnConnectionStatusChange> ConnectionStatusDelegate )
ClearControllerChangeDelegate Source code
function ClearControllerChangeDelegate ( delegate<OnControllerChange> ControllerChangeDelegate )
ClearExternalUIChangeDelegate Source code
function ClearExternalUIChangeDelegate ( delegate<OnExternalUIChange> ExternalUIDelegate )
ClearFlushOnlineStatsCompleteDelegate Source code
function ClearFlushOnlineStatsCompleteDelegate ( delegate<OnFlushOnlineStatsComplete> FlushOnlineStatsCompleteDelegate )
ClearFriendInviteReceivedDelegate Source code
function ClearFriendInviteReceivedDelegate ( byte LocalUserNum,delegate<OnFriendInviteReceived> InviteDelegate )
ClearFriendMessageReceivedDelegate Source code
function ClearFriendMessageReceivedDelegate ( byte LocalUserNum,delegate<OnFriendMessageReceived> MessageDelegate )
ClearFriendsChangeDelegate Source code
function ClearFriendsChangeDelegate ( byte LocalUserNum,delegate<OnFriendsChange> FriendsDelegate) )
ClearJoinFriendGameCompleteDelegate Source code
function ClearJoinFriendGameCompleteDelegate ( delegate<OnJoinFriendGameComplete> JoinFriendGameCompleteDelegate )
ClearKeyboardInputDoneDelegate Source code
function ClearKeyboardInputDoneDelegate ( delegate<OnKeyboardInputComplete> InputDelegate )
ClearLinkStatusChangeDelegate Source code
function ClearLinkStatusChangeDelegate ( delegate<OnLinkStatusChange> LinkStatusDelegate )
ClearLoginCancelledDelegate Source code
function ClearLoginCancelledDelegate ( delegate<OnLoginCancelled> CancelledDelegate )
ClearLoginChangeDelegate Source code
function ClearLoginChangeDelegate ( delegate<OnLoginChange> LoginDelegate )
ClearLoginFailedDelegate Source code
function ClearLoginFailedDelegate ( byte LocalUserNum,delegate<OnLoginFailed> LoginDelegate )
ClearLoginStatusChangeDelegate Source code
function ClearLoginStatusChangeDelegate ( delegate<OnLoginStatusChange> LoginStatusDelegate,byte LocalUserNum )
ClearLogoutCompletedDelegate Source code
function ClearLogoutCompletedDelegate ( byte LocalUserNum,delegate<OnLogoutCompleted> LogoutDelegate )
ClearMutingChangeDelegate Source code
function ClearMutingChangeDelegate ( delegate<OnFriendsChange> MutingDelegate) )
ClearPlayerTalkingDelegate Source code
function ClearPlayerTalkingDelegate ( delegate<OnPlayerTalkingStateChange> TalkerDelegate )
ClearReadAchievementsCompleteDelegate Source code
function ClearReadAchievementsCompleteDelegate ( byte LocalUserNum,delegate<OnReadAchievementsComplete> ReadAchievementsCompleteDelegate )
ClearReadFriendsCompleteDelegate Source code
function ClearReadFriendsCompleteDelegate ( byte LocalUserNum,delegate<OnReadFriendsComplete> ReadFriendsCompleteDelegate) )
ClearReadOnlineStatsCompleteDelegate Source code
function ClearReadOnlineStatsCompleteDelegate ( delegate<OnReadOnlineStatsComplete> ReadOnlineStatsCompleteDelegate )
ClearReadPlayerStorageCompleteDelegate Source code
function ClearReadPlayerStorageCompleteDelegate ( byte LocalUserNum,delegate<OnReadPlayerStorageComplete> ReadPlayerStorageCompleteDelegate )
ClearReadPlayerStorageForNetIdCompleteDelegate Source code
function ClearReadPlayerStorageForNetIdCompleteDelegate (
UniqueNetId NetId,delegate<
OnReadPlayerStorageForNetIdComplete> ReadPlayerStorageForNetIdCompleteDelegate )
ClearReadProfileSettingsCompleteDelegate Source code
function ClearReadProfileSettingsCompleteDelegate ( byte LocalUserNum,delegate<OnReadProfileSettingsComplete> ReadProfileSettingsCompleteDelegate) )
ClearReadTitleFileCompleteDelegate Source code
function ClearReadTitleFileCompleteDelegate ( delegate<OnReadTitleFileComplete> ReadTitleFileCompleteDelegate )
ClearReceivedGameInviteDelegate Source code
function ClearReceivedGameInviteDelegate ( byte LocalUserNum,delegate<OnReceivedGameInvite> ReceivedGameInviteDelegate )
ClearRecognitionCompleteDelegate Source code
function ClearRecognitionCompleteDelegate ( byte LocalUserNum,delegate<OnRecognitionComplete> RecognitionDelegate) )
ClearRegisterHostStatGuidCompleteDelegateDelegate Source code
function ClearRegisterHostStatGuidCompleteDelegateDelegate ( delegate<OnFlushOnlineStatsComplete> RegisterHostStatGuidCompleteDelegate )
ClearStorageDeviceChangeDelegate Source code
function ClearStorageDeviceChangeDelegate ( delegate<OnStorageDeviceChange> StorageDeviceChangeDelegate )
ClearUnlockAchievementCompleteDelegate Source code
function ClearUnlockAchievementCompleteDelegate ( byte LocalUserNum,delegate<OnUnlockAchievementComplete> UnlockAchievementCompleteDelegate )
ClearWritePlayerStorageCompleteDelegate Source code
function ClearWritePlayerStorageCompleteDelegate ( byte LocalUserNum,delegate<OnWritePlayerStorageComplete> WritePlayerStorageCompleteDelegate )
ClearWriteProfileSettingsCompleteDelegate Source code
function ClearWriteProfileSettingsCompleteDelegate ( byte LocalUserNum,delegate<OnWriteProfileSettingsComplete> WriteProfileSettingsCompleteDelegate) )
function bool DeleteMessage ( byte LocalUserNum,int MessageIndex )
function bool DenyFriendInvite (
byte LocalUserNum,
UniqueNetId RequestingPlayer )
function bool FlushOnlineStats ( name SessionName )
function string GetClientStatGuid ( )
function string GetHostStatGuid ( )
GetKeyboardInputResults Source code
function string GetKeyboardInputResults ( out byte bWasCanceled )
function int GetLocale ( ) )
GetNetworkNotificationPosition Source code
function string GetPlayerNickname ( byte LocalUserNum) )
GetPlayerNicknameFromIndex Source code
event string GetPlayerNicknameFromIndex ( int UserIndex) )
GetPlayerUniqueNetIdFromIndex Source code
event
UniqueNetId GetPlayerUniqueNetIdFromIndex (
int UserIndex) )
function bool GetTitleFileContents ( string FileName,out array<byte> FileContents )
function bool GetUniquePlayerId (
byte LocalUserNum,out
UniqueNetId PlayerId) )
function bool HasLinkConnection ( ) )
native event bool Init ( )
function bool IsControllerConnected ( int ControllerId) )
function bool IsFriend (
byte LocalUserNum,
UniqueNetId PlayerId )
function bool IsGuestLogin ( byte LocalUserNum )
function bool IsHeadsetPresent ( byte LocalUserNum )
function bool IsLocalLogin ( byte LocalUserNum )
function bool IsLocalPlayerTalking ( byte LocalUserNum )
function bool IsMuted (
byte LocalUserNum,
UniqueNetId PlayerId )
function bool IsRemotePlayerTalking (
UniqueNetId PlayerId )
function bool JoinFriendGame (
byte LocalUserNum,
UniqueNetId Friend )
function bool Login ( byte LocalUserNum,string LoginName,string Password,optional bool bWantsLocalOnly )
function bool Logout ( byte LocalUserNum )
function bool MuteAll ( byte LocalUserNum,bool bAllowFriends )
function bool MuteRemoteTalker (
byte LocalUserNum,
UniqueNetId PlayerId,optional
bool bIsSystemWide )
function bool ReadAchievements ( byte LocalUserNum,optional int TitleId = 0,optional bool bShouldReadText = true,optional bool bShouldReadImages = false )
function bool ReadFriendsList ( byte LocalUserNum,optional int Count,optional int StartingAt )
function bool ReadOnlineStatsByRank (
OnlineStatsRead StatsRead,optional
int StartIndex =
1,optional
int NumToRead =
100 )
ReadOnlineStatsByRankAroundPlayer Source code
function bool ReadOnlineStatsByRankAroundPlayer (
byte LocalUserNum,
OnlineStatsRead StatsRead,optional
int NumRows =
10 )
ReadOnlineStatsForFriends Source code
function bool ReadOnlineStatsForFriends (
byte LocalUserNum,
OnlineStatsRead StatsRead )
function bool ReadPlayerStorage (
byte LocalUserNum,
OnlinePlayerStorage PlayerStorage,optional
int DeviceId = -
1 )
ReadPlayerStorageForNetId Source code
function bool ReadTitleFile ( string FileToRead )
function bool RegisterHostStatGuid ( const out string HostStatGuid )
function bool RegisterLocalTalker ( byte LocalUserNum )
function bool RegisterRemoteTalker (
UniqueNetId PlayerId )
function bool RegisterStatGuid (
UniqueNetId PlayerId,const out
string ClientStatGuid )
function bool RemoveFriend (
byte LocalUserNum,
UniqueNetId FormerFriend )
function bool SelectVocabulary ( byte LocalUserNum,int VocabularyId )
SendGameInviteToFriend Source code
function bool SendGameInviteToFriend (
byte LocalUserNum,
UniqueNetId Friend,optional
string Text )
SendGameInviteToFriends Source code
function bool SendGameInviteToFriends (
byte LocalUserNum,array<
UniqueNetId> Friends,optional
string Text )
function bool SendMessageToFriend (
byte LocalUserNum,
UniqueNetId Friend,
string Message )
SetNetworkNotificationPosition Source code
function SetOnlineStatus (
byte LocalUserNum,
int StatusId,const out array<
LocalizedStringSetting> LocalizedStringSettings,const out array<
SettingsProperty> Properties )
SetRemoteTalkerPriority Source code
function bool SetRemoteTalkerPriority (
byte LocalUserNum,
UniqueNetId PlayerId,
int Priority )
SetSpeechRecognitionObject Source code
function bool SetSpeechRecognitionObject (
byte LocalUserNum,
SpeechRecognition SpeechRecogObj )
function bool ShowFriendsUI ( byte LocalUserNum )
function bool ShowKeyboardUI ( byte LocalUserNum,string TitleText,string DescriptionText,
optional bool bIsPassword = false,
optional bool bShouldValidate = true,
optional string DefaultText,
optional int MaxResultLength = 256 )
function bool ShowLoginUI ( optional bool bShowOnlineOnly = false )
function StartNetworkedVoice ( byte LocalUserNum )
StartSpeechRecognition Source code
function bool StartSpeechRecognition ( byte LocalUserNum )
function StopNetworkedVoice ( byte LocalUserNum )
function bool StopSpeechRecognition ( byte LocalUserNum )
function bool UnlockAchievement ( byte LocalUserNum,int AchievementId )
function bool UnmuteAll ( byte LocalUserNum )
function bool UnmuteRemoteTalker (
byte LocalUserNum,
UniqueNetId PlayerId,optional
bool bIsSystemWide )
function bool UnregisterLocalTalker ( byte LocalUserNum )
UnregisterRemoteTalker Source code
function bool UnregisterRemoteTalker (
UniqueNetId PlayerId )
WriteOnlinePlayerScores Source code
function bool WriteOnlinePlayerScores (
name SessionName,
int LeaderboardId,const out array<
OnlinePlayerScore> PlayerScores )
function bool WritePlayerStorage (
byte LocalUserNum,
OnlinePlayerStorage PlayerStorage,optional
int DeviceId = -
1 )
defaultproperties
{
LoggedInPlayerName="Player1"
} |
Creation time: ti 22-3-2011 19:56:53.852 - Created with
UnCodeX