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Allows the user to place verts in an orthographic viewport and create a brush afterwards.
Core.Object | +-- UnrealEd.GeomModifier | +-- UnrealEd.GeomModifier_Edit | +-- UnrealEd.GeomModifier_Pen
Variables Summary | |
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vector | MouseWorldSpacePos |
array<vector> | ShapeVertices |
Settings | |
bool | bAutoExtrude |
bool | bCreateBrushShape |
bool | bCreateConvexPolygons |
INT | ExtrudeDepth |
Inherited Variables from UnrealEd.GeomModifier |
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bInitialized, bPushButton, CachedPolys, Description |
Variables Detail |
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The mouse position, in world space, where the user currently is hovering (snapped to grid if that setting is enabled).
The vertices that the user has dropped down in the world so far.
If TRUE, the shape will be automatically extruded into a brush upon completion.
If TRUE, the resulting shape will be turned into an ABrushShape actor.
If TRUE, the tool will try and optimize the resulting triangles into convex polygons before creating the brush.
How far to extrude the newly created brush if bAutoExtrude is set to TRUE.
Defaultproperties |
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defaultproperties { Description="Pen" bCreateBrushShape=FALSE bAutoExtrude=TRUE ExtrudeDepth=256 bCreateConvexPolygons=TRUE } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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