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UnrealEd.GeomModifier_Pen

Extends
GeomModifier_Edit
Modifiers
native

Allows the user to place verts in an orthographic viewport and create a brush afterwards.

Core.Object
|   
+-- UnrealEd.GeomModifier
   |   
   +-- UnrealEd.GeomModifier_Edit
      |   
      +-- UnrealEd.GeomModifier_Pen

Variables Summary
vectorMouseWorldSpacePos
array<vector>ShapeVertices
Settings
boolbAutoExtrude
boolbCreateBrushShape
boolbCreateConvexPolygons
INTExtrudeDepth
Inherited Variables from UnrealEd.GeomModifier
bInitialized, bPushButton, CachedPolys, Description


Variables Detail

MouseWorldSpacePos Source code

var transient vector MouseWorldSpacePos;
The mouse position, in world space, where the user currently is hovering (snapped to grid if that setting is enabled).

ShapeVertices Source code

var array<vector> ShapeVertices;
The vertices that the user has dropped down in the world so far.

Settings

bAutoExtrude Source code

var(Settings) bool bAutoExtrude;
If TRUE, the shape will be automatically extruded into a brush upon completion.

bCreateBrushShape Source code

var(Settings) bool bCreateBrushShape;
If TRUE, the resulting shape will be turned into an ABrushShape actor.

bCreateConvexPolygons Source code

var(Settings) bool bCreateConvexPolygons;
If TRUE, the tool will try and optimize the resulting triangles into convex polygons before creating the brush.

ExtrudeDepth Source code

var(Settings) INT ExtrudeDepth;
How far to extrude the newly created brush if bAutoExtrude is set to TRUE.


Defaultproperties

defaultproperties
{
	Description="Pen"
	bCreateBrushShape=FALSE
	bAutoExtrude=TRUE
	ExtrudeDepth=256
	bCreateConvexPolygons=TRUE
}

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Creation time: ti 22-3-2011 19:56:50.142 - Created with UnCodeX