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UnrealEd.PreviewMaterial

Extends
Material
Modifiers
native dependson ( Material )

MaterialEditorInstanceConstant.uc: This class is used by the material instance editor to hold a set of inherited parameters which are then pushed to a material instance. Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Surface
   |   
   +-- Engine.MaterialInterface
      |   
      +-- Engine.Material
         |   
         +-- UnrealEd.PreviewMaterial

Variables Summary
Inherited Variables from Engine.Material
AnisotropicDirection, bAllowFog, bAllowLightmapSpecular, bAllowTranslucencyDoF, bCastLitTranslucencyShadowAsMasked, bDisableDepthTest, bEnableMaskedAntialiasing, bIsFallbackMaterial, bIsMasked, bIsPreviewMaterial, BlackPhysicalMaterial, BlendMode, bPerPixelCameraVector, bTranslucencyInheritDominantShadowsFromOpaque, bTranslucencyReceiveDominantShadowsFromStatic, bUsedAsLightFunction, bUsedAsSpecialEngineMaterial, bUsedWithAPEXMeshes, bUsedWithBeamTrails, bUsedWithDecals, bUsedWithFluidSurfaces, bUsedWithFogVolumes, bUsedWithFracturedMeshes, bUsedWithGammaCorrection, bUsedWithInstancedMeshes, bUsedWithInstancedMeshParticles, bUsedWithLandscape, bUsedWithLensFlare, bUsedWithMaterialEffect, bUsedWithMorphTargets, bUsedWithParticleSprites, bUsedWithParticleSubUV, bUsedWithParticleSystem, bUsedWithRadialBlur, bUsedWithScreenDoorFade, bUsedWithSkeletalMesh, bUsedWithSpeedTree, bUsedWithSplineMeshes, bUsedWithStaticLighting, bUsedWithTerrain, bUseImageBasedReflections, bUseLitTranslucencyDepthPass, bUseLitTranslucencyPostRenderDepthPass, bUseOneLayerDistortion, bUsesDistortion, CustomLighting, CustomSkylightDiffuse, D3D11TessellationMode, DefaultMaterialInstances[3], DiffuseColor, DiffusePower, Distortion, EditorComments, EditorCompounds, EditorParameters, EditorPitch, EditorX, EditorY, EditorYaw, EmissiveColor, EnableSeparateTranslucency, EnableSubsurfaceScattering, Expressions, ImageReflectionNormalDampening, LightingModel, MaterialResources[2], Normal, Opacity, OpacityMask, OpacityMaskClipValue, PhysicalMaterial, PhysMaterial, PhysMaterialMask, PhysMaterialMaskUVChannel, ReferencedTextureGuids, ReferencedTextures, ShadowDepthBias, SpecularColor, SpecularPower, SubsurfaceAbsorptionColor, SubsurfaceInscatteringColor, SubsurfaceScatteringRadius, TessellationFactors, TwoSided, TwoSidedLightingColor, TwoSidedLightingMask, TwoSidedSeparatePass, WhitePhysicalMaterial, Wireframe, WorldDisplacement, WorldPositionOffset
Inherited Variables from Engine.MaterialInterface
bAutoFlattenMobile, bLockColorBlending, bMobileAllowFog, bUseMobileBumpOffset, bUseMobilePixelSpecular, bUseMobileSpecular, bUseMobileTextureTransform, bUseMobileUniformColorMultiply, bUseMobileVertexColorMultiply, bUseMobileVertexSpecular, bUseMobileWaveVertexMovement, DefaultUniformColor, FixedScaleX, FixedScaleY, FlattenedTexture, LightingGuid, LightmassSettings, MobileAmbientOcclusionSource, MobileBaseTexture, MobileBaseTextureTexCoordsSource, MobileBumpOffsetHeightRatio, MobileBumpOffsetReferencePlane, MobileDetailTexture, MobileDetailTextureTexCoordsSource, MobileEmissiveColor, MobileEmissiveColorSource, MobileEmissiveMaskSource, MobileEmissiveTexture, MobileEnvironmentAmount, MobileEnvironmentBlendMode, MobileEnvironmentColor, MobileEnvironmentFresnelAmount, MobileEnvironmentFresnelExponent, MobileEnvironmentMaskSource, MobileEnvironmentTexture, MobileMaskTexture, MobileMaskTextureTexCoordsSource, MobileMaxVertexMovementAmplitude, MobileNormalTexture, MobileRimLightingColor, MobileRimLightingExponent, MobileRimLightingMaskSource, MobileRimLightingStrength, MobileSpecularColor, MobileSpecularMask, MobileSpecularPower, MobileSwayFrequencyMultiplier, MobileSwayMaxAngle, MobileTangentVertexFrequencyMultiplier, MobileTextureBlendFactorSource, MobileTextureTransformTarget, MobileVerticalFrequencyMultiplier, PannerSpeedX, PannerSpeedY, ParentRefFence, PreviewMesh, RotateSpeed, SineScaleFrequencyMultipler, SineScaleX, SineScaleY, TransformCenterX, TransformCenterY

Enumerations Summary
Inherited Enumerations from Engine.MaterialInterface
EMaterialUsage

Structures Summary
Inherited Structures from Engine.Material
ColorMaterialInput, MaterialInput, ScalarMaterialInput, Vector2MaterialInput, VectorMaterialInput
Inherited Structures from Engine.MaterialInterface
LightmassMaterialInterfaceSettings

Functions Summary
Inherited Functions from Engine.MaterialInterface
GetFontParameterValue, GetMaterial, GetParameterDesc, GetPhysicalMaterial, GetScalarCurveParameterValue, GetScalarParameterValue, GetTextureParameterValue, GetVectorCurveParameterValue, GetVectorParameterValue, SetForceMipLevelsToBeResident



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Creation time: ti 22-3-2011 19:56:55.494 - Created with UnCodeX