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Engine.SeqAct_ActorFactoryEx


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/**
 *
 * Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
 */


class SeqAct_ActorFactoryEx extends SeqAct_ActorFactory
	native(Sequence);

cpptext
{
	virtual void UpdateDynamicLinks();
	virtual void Spawned(UObject *NewSpawn);
}

defaultproperties
{
	ObjName="Actor Factory Ex"

	OutputLinks(2)=(LinkDesc="Spawned 1")

	VariableLinks.Empty
	VariableLinks(0)=(ExpectedType=class'SeqVar_Object',LinkDesc="Spawn Point",PropertyName=SpawnPoints)
	VariableLinks(1)=(ExpectedType=class'SeqVar_Object',LinkDesc="Spawned 1",bWriteable=TRUE)
}

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Class file time: to 6-1-2011 07:10:52.000 - Creation time: ti 22-3-2011 19:57:10.737 - Created with UnCodeX