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Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceAction | +-- Engine.SeqAct_Latent | +-- Engine.SeqAct_ActorFactory | +-- Engine.SeqAct_ActorFactoryEx
Variables Summary |
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Inherited Variables from Engine.SeqAct_ActorFactory |
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bCheckSpawnCollision, bEnabled, bIsSpawning, Factory, LastSpawnIdx, PointSelection, RemainingDelay, SpawnCount, SpawnDelay, SpawnedCount, SpawnLocations, SpawnOrientations, SpawnPoints |
Inherited Variables from Engine.SeqAct_Latent |
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bAborted, LatentActors |
Enumerations Summary |
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Inherited Enumerations from Engine.SeqAct_ActorFactory |
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EPointSelection |
Functions Summary |
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Inherited Functions from Engine.SeqAct_ActorFactory |
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GetObjClassVersion |
Inherited Functions from Engine.SeqAct_Latent |
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AbortFor, Update |
Defaultproperties |
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defaultproperties { ObjName="Actor Factory Ex" OutputLinks(2)=(LinkDesc="Spawned 1") VariableLinks.Empty VariableLinks(0)=(ExpectedType=class'SeqVar_Object',LinkDesc="Spawn Point",PropertyName=SpawnPoints) VariableLinks(1)=(ExpectedType=class'SeqVar_Object',LinkDesc="Spawned 1",bWriteable=TRUE) } |
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