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Engine.SeqAct_PlayMusicTrack


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/**
 *
 * Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
 */
class SeqAct_PlayMusicTrack extends SequenceAction
	native(Sequence)
	dependson(MusicTrackDataStructures);


var() MusicTrackStruct MusicTrack;

cpptext
{
	virtual void Activated();
	virtual void PreSave();
}


defaultproperties
{
	ObjName="Play Music Track"
	ObjCategory="Sound"

	VariableLinks.Empty
}

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Class file time: to 6-1-2011 07:10:54.000 - Creation time: ti 22-3-2011 19:57:10.937 - Created with UnCodeX