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/** * * Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. */ class SeqAct_PlayMusicTrack extends SequenceAction native(Sequence) dependson(MusicTrackDataStructures); var() MusicTrackStruct MusicTrack; cpptext { virtual void Activated(); virtual void PreSave(); } defaultproperties { ObjName="Play Music Track" ObjCategory="Sound" VariableLinks.Empty } |
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