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Engine.SeqAct_SetMaterial


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/**
 * Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
 */
class SeqAct_SetMaterial extends SequenceAction
	native(Sequence);

/** Material to apply to target when action is activated. */
var()	MaterialInterface	NewMaterial;

/** Index in the Materials array to replace with NewMaterial when this action is activated. */
var()	INT					MaterialIndex;

cpptext
{
	// UObject interface.
	virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent);
}

defaultproperties
{
	ObjName="Set Material"
	ObjCategory="Actor"
	VariableLinks[0]=(bModifiesLinkedObject=true)
}

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Class file time: to 6-1-2011 07:10:54.000 - Creation time: ti 22-3-2011 19:57:10.997 - Created with UnCodeX