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/** * Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. */ class SeqAct_SetMaterial extends SequenceAction native(Sequence); /** Material to apply to target when action is activated. */ var() MaterialInterface NewMaterial; /** Index in the Materials array to replace with NewMaterial when this action is activated. */ var() INT MaterialIndex; cpptext { // UObject interface. virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent); } defaultproperties { ObjName="Set Material" ObjCategory="Actor" VariableLinks[0]=(bModifiesLinkedObject=true) } |
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