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Engine.SeqAct_SetMatInstScalarParam


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/**
 * Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
 */
class SeqAct_SetMatInstScalarParam extends SequenceAction
	native(Sequence);

cpptext
{
	void Activated();
}

var() MaterialInstanceConstant	MatInst;
var() Name						ParamName;

var() float ScalarValue;

defaultproperties
{
	ObjName="Set ScalarParam"
	ObjCategory="Material Instance"
	VariableLinks.Empty
	VariableLinks(0)=(ExpectedType=class'SeqVar_Float',LinkDesc="ScalarValue",PropertyName=ScalarValue)
}

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Class file time: to 6-1-2011 07:10:54.000 - Creation time: ti 22-3-2011 19:57:10.997 - Created with UnCodeX