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/** * Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. */ class SeqCond_MatureLanguage extends SequenceCondition native(Sequence); cpptext { virtual void Activated() { if( GEngine && GEngine->bAllowMatureLanguage ) { OutputLinks(0).bHasImpulse = TRUE; } else { OutputLinks(1).bHasImpulse = TRUE; } } } defaultproperties { ObjName="Mature Language Allowed" OutputLinks(0)=(LinkDesc="Allowed") OutputLinks(1)=(LinkDesc="Disallowed") } |
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