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/** * Event which is activated by the gameplay code when a pawn dies. * Originator: either the Pawn that died or the Controller for that Pawn * Instigator: the pawn that died. * Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. */ class SeqEvent_Death extends SequenceEvent; defaultproperties { ObjName="Death" ObjCategory="Pawn" bPlayerOnly=false } |
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