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Engine.SeqEvent_Death


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/**
 * Event which is activated by the gameplay code when a pawn dies.
 * Originator: either the Pawn that died or the Controller for that Pawn
 * Instigator: the pawn that died.
 * Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
 */
class SeqEvent_Death extends SequenceEvent;

defaultproperties
{
	ObjName="Death"
	ObjCategory="Pawn"
	bPlayerOnly=false
}

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Class file time: to 6-1-2011 07:10:54.000 - Creation time: ti 22-3-2011 19:57:11.229 - Created with UnCodeX