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Engine.SeqEvent_Destroyed


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/**
 * Event which is activated when an actor is destroyed.
 * Originator: the Actor that was destroyed.
 * Instigator: the Actor that was destroyed
 * Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
 */
class SeqEvent_Destroyed extends SequenceEvent
	native(Sequence);

defaultproperties
{
	ObjName="Destroyed"
	ObjCategory="Actor"
}

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Class file time: to 6-1-2011 07:10:56.000 - Creation time: ti 22-3-2011 19:57:11.239 - Created with UnCodeX